porkman, neutral male redguardian Priest -------.---- -- |......f......| |...$.@......[| |.$...........| |.............| |...........(.| --------------- [Porkman the Aspirant] St10 Dx9 Co10 In7 Wi17 Ch9 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1370 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 26% chance Monsters only dropped their equipment with 53% chance Musable item generation frequency had a negative bias of 79% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 65% Armor drop chance was reduced to 97% Tool drop chance was reduced to 89% Food drop chance was reduced to 95% The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: occult spells (turn 7) The following skill became untrainable if you tried to train it too early: form VIII (Wedi) (turn 288) The following skill couldn't be trained before a certain turn number is reached: riding (turn 19187) Heavy curses were more common by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39717 Monster spawn increase reached its maximum at turn 127837 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1188565 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: Oona (freq bonus 9) The monster species that spawned more often: The Grand Inquisitor (freq bonus 12) The monster species that spawned more often: beqror (freq bonus 6) The monster species that spawned more often: Sophie (freq bonus 10) The monster species that spawned more often: solvated moue (freq bonus 30) The monster species that spawned more often: occult warlock (freq bonus 6) The monster species that spawned more often: poliomyelitic cutesiest (freq bonus 8) The monster species that spawned more often: microcosm inoffensively (freq bonus 8) The monster species that spawned more often: haunt (freq bonus 15) The monster species that spawned more often: parlance demeriting (freq bonus 60) The monster species that spawned more often: Terminal Illness (freq bonus 18) The monster species that spawned more often: multi-hued spore (freq bonus 8) The monster species that spawned more often: nasty wort (freq bonus 10) The monster species that spawned more often: baby crocechaun (freq bonus 12) The monster species that spawned more often: locomotive (freq bonus 16) The monster species that spawned more often: siege tower (freq bonus 6) The monster species that spawned more often: venom patch (freq bonus 20) The monster species that spawned more often: greater chaos servant (freq bonus 24) The monster species that spawned more often: scroll trove (freq bonus 16) The monster species that spawned more often: dark koala (freq bonus 12) The monster trait that was more common: monsters that count as werecreatures (freq bonus 3) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 4) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 6) The monster species that never randomly spawned: furring epitome The monster species that never randomly spawned: azure puddle The monster species that never randomly spawned: greater corpse The monster species that never randomly spawned: chaser shadow The monster species that never randomly spawned: ploy centeredly intenser unessential cooperated The monster species that never randomly spawned: appallingly bombarded The monster species that never randomly spawned: moonlighter bacchanalian enciphering The monster species that never randomly spawned: velveting mustier The monster species that never randomly spawned: clerical stalk The monster species that never randomly spawned: fishnet unprofitably The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: stiletto sandals (feminine sandals) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: contingency (difficult) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 40) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 2) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 124) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 17) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of galvanization (misunderstood, freq bonus 8) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 25) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: yoga pants ((null)) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: appearance shuffling stone (gray) The RNG hath decreed that this trap was always invisible: flicker strip trap The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 4) Trap randomization happened for 1 in 551 traps Trap difficulty was increased by 33 Next attribute increase check would have come at turn 486 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Legifer, Silva and Cruentus Your deity was Silva The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (74) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of punishment (KINUESILI STATION) scroll of healing (LUXUS MODA) scroll of mana (RAINBOW FRENZY) scroll of phase door (PATENT PENDING) scroll of standard id (XIXAXA XOXAXA XUXAXA) scroll of cure (PHYSIC STUNT DAMAGE SMALLERS) * scroll of extra healing (HARDFOUGHT MODE AND SURGICALLY INSERTED STENNOWORK) * scroll of greater mana restoration (HITTING EVEN USED HAT MELO) Spellbooks spellbook of healing (complementary) spellbook of wizard lock (multiple) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.