porkman, neutral male redguardian Priest -+------ ---.......--- |...........| |.........d.| |..........@| |B..........| ---.......--- -------- [Porkman the Aspirant] St11 Dx8 Co12 In6 Wi16 Ch9 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1510 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: polymorph control You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 163 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 60% Ring drop chance was reduced to 81% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 72% Tool drop chance was reduced to 64% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 90% chance The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: memorization The following skill was limited to expert proficiency: memorization The following skill became untrainable if you tried to train it too early: body spells (turn 10) The following skill became untrainable after a while: matter spells (turn 10995) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 63705) The following skill became harder to train at higher skill levels: missile weapons Heavy curses were more common by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 66290 Monster spawn increase reached its maximum at turn 130795 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 7834272 The monster class that cannot be genocided was nemese The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: aggravator turret (freq bonus 12) The monster species that spawned more often: warped record (freq bonus 12) The monster species that spawned more often: auto-roller (freq bonus 12) The monster species that spawned more often: elusive xorn wizard (freq bonus 54) The monster species that spawned more often: dwen (freq bonus 9) The monster species that spawned more often: Olog-hai thief (freq bonus 12) The monster species that spawned more often: dsch golem (freq bonus 6) The monster species that spawned more often: recommencement boarded (freq bonus 4) The monster species that spawned more often: serialize favouring (freq bonus 24) The monster species that spawned more often: Center of All (freq bonus 4) The monster species that spawned more often: bewailed correctional scarrier (freq bonus 18) The monster species that spawned more often: ancient mercurial dragon (freq bonus 4) The monster species that spawned more often: dangerous uvuudaum (freq bonus 9) The monster species that spawned more often: rubberneck germanic indiana managerial ballad (freq bonus 6) The monster species that spawned more often: time golem (freq bonus 6) The monster species that spawned more often: lame horse (freq bonus 3) The monster species that spawned more often: multijet microprogramming (freq bonus 12) The monster species that spawned more often: noxious spore (freq bonus 8) The monster species that spawned more often: wiper rubber (freq bonus 4) The monster species that spawned more often: minidemon (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 4) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster species that never randomly spawned: damper postmortem alkalinize The monster species that never randomly spawned: slow man The monster species that never randomly spawned: ball lightning The monster species that never randomly spawned: dream growth The monster species that never randomly spawned: autocube The monster species that never randomly spawned: wrinkled wort The monster species that never randomly spawned: human adventurer The monster species that never randomly spawned: pointer stalk The monster species that never randomly spawned: dream turret The monster species that never randomly spawned: planetary spore The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: feminism dragon scales ((null)) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was generated more often: table furniture (GANG ONE THROUGH FOUR, freq bonus 18) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 32) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 13) The RNG hath decreed that this item was generated more often: nastypole ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 4) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 11) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 10) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 8) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: powder spray (blooming, freq bonus 7) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 2) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 10) The RNG hath decreed that this item was generated more often: boiler kaboom (watered, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 5) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 4) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this trap was always invisible: non-prayer trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 1) Trap randomization happened for 1 in 200 traps Next attribute increase check would have come at turn 776 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Okawaru, Nemelex and Makhleb Your deity was Nemelex The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of material change (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) scroll of healing (AFKPU ZEJOTYDIN) scroll of mana (EIGHT MONTHS IS TOO LONG DUDE) scroll of phase door (SPLASH EM EXTENDED POOL PARTY) scroll of standard id (GINOH DIVAD) scroll of cure (DUCTUM ADIS) * scroll of extra healing (HM MINUS 1R) * scroll of greater mana restoration (RW NW PRT M HRW) Spellbooks spellbook of healing (beautiful) spellbook of wizard lock (beige) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.