porkman, neutral male redguardian Priest - ------------ -- -# --------- |..............$.............| |............................| |..........................@d| .............................| ------------------------------ [Porkman the Aspirant] St13 Dx9 Co7 In5 Wi15 Ch9 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1350 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: psi resistance You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 47% Ring drop chance was reduced to 99% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 97% Armor drop chance was reduced to 36% Concealing monsters were spawned underneath items 80% of the time only The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: searching The following skill became untrainable after a while: techniques (turn 29634) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 21100) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 118383 Monster spawn increase reached its maximum at turn 216864 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 466077 The monster class that cannot be genocided was archfiend The monster species that spawned more often: rumb monster (freq bonus 30) The monster species that spawned more often: fomorian giant (freq bonus 16) The monster species that spawned more often: young adult glop dragon (freq bonus 12) The monster species that spawned more often: magic-colored warp fungus (freq bonus 6) The monster species that spawned more often: warg (freq bonus 12) The monster species that spawned more often: Shawna (freq bonus 40) The monster species that spawned more often: gold armor ant (freq bonus 12) The monster species that spawned more often: bavaria star (freq bonus 9) The monster species that spawned more often: chaos spawn (freq bonus 16) The monster species that spawned more often: holocrine nonproductive (freq bonus 12) The monster species that spawned more often: vampiric warp patch (freq bonus 18) The monster species that spawned more often: eldritch fungus (freq bonus 10) The monster species that spawned more often: damage sphere (freq bonus 6) The monster species that spawned more often: domestic kobold regent (freq bonus 4) The monster species that spawned more often: burner (freq bonus 8) The monster species that spawned more often: giant piranha (freq bonus 6) The monster species that spawned more often: large tool trove (freq bonus 6) The monster species that spawned more often: seiashin (freq bonus 2) The monster species that spawned more often: prussic educated (freq bonus 8) The monster species that spawned more often: scramming sturdy (freq bonus 8) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 6) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 12) The monster trait that was more common: monsters that cannot pick up items (freq bonus 4) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 8) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 4) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster species that never randomly spawned: amnesiac blabbering The monster species that never randomly spawned: elder fox The monster species that never randomly spawned: spiritualism advocated The monster species that never randomly spawned: prizewinner brilliant kuwait clipper The monster species that never randomly spawned: wimpy plain dragon The monster species that never randomly spawned: gazer identohorror The monster species that never randomly spawned: vampire troll The monster species that never randomly spawned: colorless hulk The monster species that never randomly spawned: ultramarine colony The monster species that never randomly spawned: farting woman The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: flame mountain ((null)) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 29) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 36) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mystery pick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: full lead suit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 39) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 32) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 26) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 13) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 5) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 2) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 12) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: heavy metal ball ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: dustbin trap (freq bonus 4) Trap randomization happened for 1 in 962 traps Next attribute increase check would have come at turn 333 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Minerva, Apollo and Linus Your deity was Apollo The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (470) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of enchant weapon (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of healing (GOOD CORDIAL NIGHTINGALE) scroll of mana (HASH EM EXTENDED CRYPTOGRAPHY CONFERENCE) scroll of phase door (HAKUNA MATATA) scroll of standard id (READ ME) scroll of cure (YOU EERIE SISTER FA) * scroll of extra healing (MY NAME IS MISTER SIR) * scroll of greater mana restoration (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) Spellbooks spellbook of healing (chromium) spellbook of resist poison (colorglad) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.