porkman, neutral male redguardian Wizard -- ---.--- |.....| |@..![| |f....| ---.--- -- [Porkman the Evoker] St7 Dx16 Co14 In14 Wi6 Ch13 WizRedMalNeu S0 Dlvl:1 $0 HP25(25) Pw26(26) AC5 MC3 Mov12 Sn0 Xp1/0 Wt20/1290 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral male redguardian Wizard. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 143 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 44 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 69% Tool drop chance was reduced to 82% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 71% of the time only The following skill could not be trained at all: whip The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: shield (turn 6) The following skill became untrainable if you tried to train it too early: sling (turn 2046) The following skill couldn't be trained before a certain turn number is reached: form V (Djem So) (turn 45643) The following skill became harder to train at higher skill levels: spirituality Heavy curses were more common by 66% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 19146 Monster spawn increase reached its maximum at turn 94191 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1190805 The monster class that cannot be genocided was piece of food The monster species that spawned more often: giant blue frog (freq bonus 6) The monster species that spawned more often: bastardizing laved (freq bonus 8) The monster species that spawned more often: immunotherapy pun groaner (freq bonus 2) The monster species that spawned more often: sisterly aureole (freq bonus 8) The monster species that spawned more often: mash ogre lord (freq bonus 12) The monster species that spawned more often: wooden growth (freq bonus 6) The monster species that spawned more often: partial nymph (freq bonus 3) The monster species that spawned more often: web turret (freq bonus 2) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 24) The monster species that spawned more often: reddish force patch (freq bonus 6) The monster species that spawned more often: drakee (freq bonus 3) The monster species that spawned more often: allegiantly podiatrist nonslip (freq bonus 8) The monster species that spawned more often: fried chicken (freq bonus 4) The monster species that spawned more often: Rock Lee (freq bonus 3) The monster species that spawned more often: black soul (freq bonus 9) The monster species that spawned more often: silver warp fungus (freq bonus 6) The monster species that spawned more often: static gigged (freq bonus 36) The monster species that spawned more often: god piercer (freq bonus 4) The monster species that spawned more often: w/mPE