porkman, neutral male redguardian Wizard ----- |.f.| |@... |..$| -+--- [Porkman the Evoker] St8 Dx7 Co9 In13 Wi7 Ch5 WizRedMalNeu S0 Dlvl:1 $0 HP25(25) Pw26(26) AC10 MC3 Mov12 Sn0 Xp1/0 Wt20/1080 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral male redguardian Wizard. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: energy regeneration Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 27 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 74% chance Ring drop chance was reduced to 75% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 96% Armor drop chance was reduced to 92% Tool drop chance was reduced to 97% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 37% of the time only The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: petkeeping The following skill became untrainable if you tried to train it too early: healing spells (turn 13) The following skill became untrainable after a while: techniques (turn 17255) The following skill couldn't be trained before a certain turn number is reached: gun control (turn 26672) The following skill became harder to train at higher skill levels: form I (Shii-Cho) Sticky curses were more common by 8% Items were more likely to be generated cursed by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42764 Monster spawn increase reached its maximum at turn 109575 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1207899 The monster class that cannot be genocided was worm The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: noninterchangeable immensest (freq bonus 16) The monster species that spawned more often: tower statue (freq bonus 12) The monster species that spawned more often: cancelling sphere (freq bonus 36) The monster species that spawned more often: doubled zombie (freq bonus 78) The monster species that spawned more often: butler (freq bonus 6) The monster species that spawned more often: god smasher (freq bonus 30) The monster species that spawned more often: barrenly horseback clammiest bookmobile (freq bonus 20) The monster species that spawned more often: clearheadedly semiconducting amici (freq bonus 48) The monster species that spawned more often: unscarred sterilely (freq bonus 15) The monster species that spawned more often: mirror golem (freq bonus 5) The monster species that spawned more often: fun troll (freq bonus 36) The monster species that spawned more often: Vera (freq bonus 6) The monster species that spawned more often: small jabberwock (freq bonus 108) The monster species that spawned more often: groggiest ibidem (freq bonus 9) The monster species that spawned more often: activism gnome (freq bonus 28) The monster species that spawned more often: G39eVj;