porkman, neutral male redguardian Priest ------- |..$T.. |.@...| |d....| ------- [Porkman the Aspirant] St15 Dx9 Co11 In6 Wi15 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1660 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs Scroll identification only worked 100 times out of 185 Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 96% Implant drop chance was reduced to 98% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 94% The following skill could not be trained at all: mace The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: knife The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: crossbow (turn 5) The following skill became untrainable after a while: protection spells (turn 41428) The following skill became harder to train at higher skill levels: attack spells Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66230 Monster spawn increase reached its maximum at turn 104083 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 7447854 The monster class that cannot be genocided was jelly The monster species that spawned more often: gnoll basher (freq bonus 2) The monster species that spawned more often: ear fig machine (freq bonus 1) The monster species that spawned more often: Corina's special combat boot (freq bonus 2) The monster species that spawned more often: lion cub (freq bonus 8) The monster species that spawned more often: floating mold (freq bonus 2) The monster species that spawned more often: chaos beastman (freq bonus 4) The monster species that spawned more often: giant falcon (freq bonus 16) The monster species that spawned more often: curetted supposedly indulgence (freq bonus 8) The monster species that spawned more often: scarlet sentai (freq bonus 4) The monster species that spawned more often: wrinkled benevolence (freq bonus 12) The monster species that spawned more often: black mage (freq bonus 4) The monster species that spawned more often: brown wort (freq bonus 6) The monster species that spawned more often: hydration routemen (freq bonus 3) The monster species that spawned more often: monochrome growth (freq bonus 8) The monster species that spawned more often: cat man (freq bonus 2) The monster species that spawned more often: floozy espalier (freq bonus 2) The monster species that spawned more often: fleshlich (freq bonus 6) The monster species that spawned more often: evlin (freq bonus 4) The monster species that spawned more often: pale fungus (freq bonus 5) The monster species that spawned more often: castor transport (freq bonus 18) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 10) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 5) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster species that never randomly spawned: trinary unbendable The monster species that never randomly spawned: yellow fungus The monster species that never randomly spawned: warty growth The monster species that never randomly spawned: black reaver The monster species that never randomly spawned: rock chunneler The monster species that never randomly spawned: mini leprechaun The monster species that never randomly spawned: fife patch The monster species that never randomly spawned: rapidly revested The monster species that never randomly spawned: insensibly wainwright The monster species that never randomly spawned: necro lancer The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 11) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 4) The RNG hath decreed that this item was generated more often: stalactite (pernicious, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 44) The RNG hath decreed that this item was generated more often: null ball ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 13) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 100) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 18) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 3) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy sand ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 109) The RNG hath decreed that this item was generated more often: secure curse removal (MORGOTH ISNT EVIL HES JUST MISUNDERSTOOD, freq bonus 18) The RNG hath decreed that this item was generated more often: nexusport (scrambled, freq bonus 5) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 5) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 3) The spell school whose books are more common was body spells (freq bonus 10) Trap randomization happened for 1 in 703 traps Next attribute increase check would have come at turn 1104 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having wonderlegs (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Laya, Orakio and Dark Force Your deity was Orakio The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (95) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of identify (IAO ASTO IOPHE) scroll of healing (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) scroll of mana (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) scroll of phase door (PURE VIRTUAL FUNCTION CALL) scroll of standard id (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of cure (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) * scroll of extra healing (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) * scroll of greater mana restoration (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) Spellbooks spellbook of healing (perverted) spellbook of light (stapled) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.