porkman, neutral male redguardian Priest ---.-- |di..| |.@..| |#.|.| -.--- . |. |. |. |. |. |. -X- [Porkman the Aspirant] St8 Dx8 Co8 In6 Wi12 Ch9 PriRedMalNeu S1 Dlvl:1 $1 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1160 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 72% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 84% Implant drop chance was reduced to 95% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 66% Tool drop chance was reduced to 88% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: techniques The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to skilled proficiency: techniques The following skill became untrainable if you tried to train it too early: bow (turn 1) The following skill became untrainable if you tried to train it too early: firearms (turn 3312) The following skill became untrainable after a while: techniques (turn 68956) The following skill became harder to train at higher skill levels: body armor Heavy curses were more common by 53% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91143 Monster spawn increase reached its maximum at turn 189427 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 14124960 The monster class that cannot be genocided was vampire The monster species that spawned more often: karmic warp patch (freq bonus 6) The monster species that spawned more often: notable wort (freq bonus 6) The monster species that spawned more often: avifauna contour (freq bonus 6) The monster species that spawned more often: polychrome boomer (freq bonus 4) The monster species that spawned more often: acid ant (freq bonus 30) The monster species that spawned more often: space zilla (freq bonus 30) The monster species that spawned more often: rock piercer (freq bonus 6) The monster species that spawned more often: pension philtering piscine (freq bonus 4) The monster species that spawned more often: coatrack wheelman (freq bonus 20) The monster species that spawned more often: uvo fish (freq bonus 2) The monster species that spawned more often: tradesmen deservingly (freq bonus 12) The monster species that spawned more often: fanged spider (freq bonus 6) The monster species that spawned more often: integral colony (freq bonus 24) The monster species that spawned more often: slinging opal gems (freq bonus 4) The monster species that spawned more often: monofilament watery (freq bonus 8) The monster species that spawned more often: Policeman Katcher (freq bonus 6) The monster species that spawned more often: dwarven wrapmastah (freq bonus 6) The monster species that spawned more often: consumed fire boar (freq bonus 12) The monster species that spawned more often: back pew (freq bonus 4) The monster species that spawned more often: end-all water elemental (freq bonus 4) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 8) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 3) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster species that never randomly spawned: mediated twosome The monster species that never randomly spawned: bihid lich The monster species that never randomly spawned: tan draconian The monster species that never randomly spawned: errorbear The monster species that never randomly spawned: alchemy golem The monster species that never randomly spawned: sulfur growth The monster species that never randomly spawned: werenymph The monster species that never randomly spawned: depowered spore The monster species that never randomly spawned: prometer The monster species that never randomly spawned: slow-ass warp fungus The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: lizard scales ((null)) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was generated more often: anti-teleportation (ruled, freq bonus 20) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 72) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 10) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 2) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 9) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 16) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 7) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 12) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 20) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 4) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 5) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 5) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 13) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 6) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 7) The RNG hath decreed that this item was generated more often: bulky pourpoor ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 95) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 54) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 75) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: powder spray (blooming) The RNG hath decreed that this trap was always invisible: beamer The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 6) Trap randomization happened for 1 in 880 traps Trap difficulty was increased by 33 Next attribute increase check would have come at turn 282 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Global Freedom Council The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (1005) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of scare monster (EPSTEST EPS) scroll of healing (I WOULDNT HAVE INTRODUCED THE HP ROLLOVER BUG) scroll of mana (NOW YOU SEE IT) scroll of phase door (YOU CANNOT PLAY A BONEMANCER WITHOUT MARROWS) scroll of standard id (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) scroll of cure (ORKAEL) * scroll of extra healing (I DONT NEED A FULL YES CONFIRMATION) * scroll of greater mana restoration (MASS ABORTION CAMP) Spellbooks spellbook of healing (extraordinary) spellbook of wizard lock (dark) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.