porkman, neutral male redguardian Priest ----.-- |...$.| |.....| |..f..| |.@...| |..@..| ----.-- [Porkman the Aspirant] St8 Dx5 Co8 In8 Wi11 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1180 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 32% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 70% Implant drop chance was reduced to 93% Potion drop chance was reduced to 93% Armor drop chance was reduced to 76% Tool drop chance was reduced to 74% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 45% of the time only The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: squeaking The following skill was limited to basic proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 2) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 43585) The following skill became harder to train at higher skill levels: shuriken Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43826 Monster spawn increase reached its maximum at turn 138054 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1919424 The monster class that cannot be genocided was arachnid or centipede The monster species that spawned more often: Jasieen's wedge sandal (freq bonus 27) The monster species that spawned more often: octarine stalk (freq bonus 10) The monster species that spawned more often: mine kobold (freq bonus 4) The monster species that spawned more often: pitting redoing paste envier (freq bonus 9) The monster species that spawned more often: blue-red mold (freq bonus 4) The monster species that spawned more often: large flaming sphere (freq bonus 12) The monster species that spawned more often: healing stalk (freq bonus 2) The monster species that spawned more often: pumping bulb (freq bonus 24) The monster species that spawned more often: amethyst golem (freq bonus 18) The monster species that spawned more often: bell automaton (freq bonus 3) The monster species that spawned more often: gnome badass (freq bonus 6) The monster species that spawned more often: dependence quito (freq bonus 1) The monster species that spawned more often: freudian delectation rectify ai agglomeration (freq bonus 16) The monster species that spawned more often: butterfly (freq bonus 4) The monster species that spawned more often: red light (freq bonus 4) The monster species that spawned more often: luncheon leverage (freq bonus 1) The monster species that spawned more often: green slame (freq bonus 12) The monster species that spawned more often: night naga hatchling (freq bonus 4) The monster species that spawned more often: death knight (freq bonus 2) The monster species that spawned more often: red arremer (freq bonus 6) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 4) The monster trait that was more common: monsters that can cast spells (freq bonus 6) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 4) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster species that never randomly spawned: lightning monster The monster species that never randomly spawned: serval The monster species that never randomly spawned: wordlessly ophthalmoscopy The monster species that never randomly spawned: mana dwarf The monster species that never randomly spawned: cave viper The monster species that never randomly spawned: cursed stalk The monster species that never randomly spawned: sucker force fungus The monster species that never randomly spawned: difficult ogre The monster species that never randomly spawned: sentimentalized disclose The monster species that never randomly spawned: disintegration dragon The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: appearance shuffling stone (gray) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: choiceless stone (gray) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: silk scourge ((null)) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 7) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 6) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 29) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 3) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 14) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 8) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 15) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 6) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 10) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 17) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 11) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 4) The RNG hath decreed that this item was always generated cursed: block-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: mithril lash ((null)) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this trap was always invisible: pink spell trap The RNG hath decreed that this trap was generated more often: madness trap (freq bonus 8) Trap randomization happened for 1 in 636 traps Next attribute increase check would have come at turn 1615 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Medium Deborah The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (440) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of enchant weapon (SORRY NISI) scroll of healing (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) scroll of mana (ANDOVA BEGARIN) scroll of phase door (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) scroll of standard id (SHENME SHIHOU TENGTONG FABU) scroll of cure (ME FALLS NIX MORE IN) * scroll of extra healing (AEIAEIAE IEIOIO) * scroll of greater mana restoration (SHIUNIT) Spellbooks spellbook of healing (zone-specific) spellbook of sleep (off-build) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.