porkman, neutral male redguardian Priest -----.---- |........| |..$.....| |..`.d...| |....@.... ---------- [Porkman the Aspirant] St10 Dx6 Co8 In6 Wi12 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1260 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 12% Amulet drop chance was reduced to 81% Implant drop chance was reduced to 98% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 89% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 83% chance The following skill was trained at one fifth the usual rate: healing spells The following skill became untrainable if you tried to train it too early: hammer (turn 27) The following skill became untrainable after a while: bare-handed combat (turn 32604) The following skill became harder to train at higher skill levels: flail Heavy curses were more common by 79% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 110370 Monster spawn increase reached its maximum at turn 520374 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3124566 The monster class that cannot be genocided was archfiend The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: death draconian (freq bonus 10) The monster species that spawned more often: shard wort (freq bonus 9) The monster species that spawned more often: werexan (freq bonus 6) The monster species that spawned more often: pumping light (freq bonus 6) The monster species that spawned more often: illusionist (freq bonus 3) The monster species that spawned more often: sexy asian lady (freq bonus 10) The monster species that spawned more often: untasteful insuppressible vain (freq bonus 6) The monster species that spawned more often: polarizer blocker (freq bonus 24) The monster species that spawned more often: unearthing jejune (freq bonus 18) The monster species that spawned more often: child spirit (freq bonus 3) The monster species that spawned more often: assured mack trumped (freq bonus 8) The monster species that spawned more often: nooby crasher (freq bonus 6) The monster species that spawned more often: syncope signaller (freq bonus 2) The monster species that spawned more often: navy force fungus (freq bonus 4) The monster species that spawned more often: ogre (freq bonus 14) The monster species that spawned more often: kasa-obake (freq bonus 2) The monster species that spawned more often: buttressed aahed subentry agate justinian (freq bonus 16) The monster species that spawned more often: terchet spore (freq bonus 24) The monster species that spawned more often: blue force patch (freq bonus 3) The monster species that spawned more often: white colony (freq bonus 9) The monster trait that was more common: monsters that make cow sounds (freq bonus 4) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 1) The monster trait that was more common: monsters with bleedout attacks (freq bonus 3) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster species that never randomly spawned: wall beast The monster species that never randomly spawned: potion golem The monster species that never randomly spawned: force quantum mechanic The monster species that never randomly spawned: black rat The monster species that never randomly spawned: semi-novice mage The monster species that never randomly spawned: derp The monster species that never randomly spawned: better naga nymph The monster species that never randomly spawned: black slaad The monster species that never randomly spawned: force overemphasized The monster species that never randomly spawned: Larissa The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: paving (clack-clack) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: wooden bar ((null)) The RNG hath decreed that this item was generated more often: chrome blade ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 6) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 19) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 8) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 11) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 4) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 93) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: heavy silver ball ((null)) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this trap was always invisible: bubble trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 1) The spell school whose books are more common was elemental spells (freq bonus 4) Trap randomization happened for 1 in 475 traps Next attribute increase check would have come at turn 727 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having psi resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Aslan, the Emperor-beyond-the-Sea and Tash Your deity was the Emperor-beyond-the-Sea The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (921) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 86% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of inferior material (NIYONIAI) scroll of healing (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of mana (BLESSED CHARGING GAVE ONLY ONE CHARGE) scroll of phase door (LESBIANISM FOR EVERYONE) scroll of standard id (DISLEXIAPATER 2017) scroll of cure (MORE IS MORE) * scroll of extra healing (TUXIE WANTS TO HACK UP MARIOS FINGERS) * scroll of greater mana restoration (TEKMAKMAYACON) Spellbooks spellbook of healing (junethack) spellbook of detect monsters (castle) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.