porkman, neutral male redguardian Priest ----------- |..d......| |...@.....| |........(| -------- -- [Porkman the Aspirant] St12 Dx12 Co9 In9 Wi12 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1440 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: stunnopathy Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 27 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 128 Monsters only dropped their equipment with 72% chance Wand drop chance was reduced to 95% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 57% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 96% Tool drop chance was reduced to 90% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 96% chance The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to skilled proficiency: protection spells The following skill became harder to train at higher skill levels: implants Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 54901 Monster spawn increase reached its maximum at turn 141045 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 6972768 The monster class that cannot be genocided was rust monster or disenchanter The monster species that spawned more often: ossium animatum (freq bonus 2) The monster species that spawned more often: irreal force fungus (freq bonus 4) The monster species that spawned more often: silver force patch (freq bonus 7) The monster species that spawned more often: scrimping versicle (freq bonus 4) The monster species that spawned more often: crappy force fungus (freq bonus 5) The monster species that spawned more often: super bully (freq bonus 8) The monster species that spawned more often: sabotaging nonsocial propagational interrogatorily (freq bonus 16) The monster species that spawned more often: vomit monster (freq bonus 6) The monster species that spawned more often: Dareen (freq bonus 12) The monster species that spawned more often: unbeloved spiny (freq bonus 4) The monster species that spawned more often: Warder Katcher (freq bonus 36) The monster species that spawned more often: giant wood spider (freq bonus 4) The monster species that spawned more often: giant rockfish (freq bonus 6) The monster species that spawned more often: brown mushroom patch (freq bonus 20) The monster species that spawned more often: IT teacher (freq bonus 8) The monster species that spawned more often: large armor trove (freq bonus 7) The monster species that spawned more often: edgehog (freq bonus 9) The monster species that spawned more often: dentition incite (freq bonus 4) The monster species that spawned more often: disenchanting sphere (freq bonus 8) The monster species that spawned more often: lesser giant kraken (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters that cause terrain terror (freq bonus 9) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster species that never randomly spawned: arvogenic topmodel The monster species that never randomly spawned: improver creeper The monster species that never randomly spawned: Bettina's combat boot The monster species that never randomly spawned: clerical mold The monster species that never randomly spawned: venom lichen The monster species that never randomly spawned: sleepy lady The monster species that never randomly spawned: jumping fire eel The monster species that never randomly spawned: justice keeper The monster species that never randomly spawned: bullfinch bbl leeward englobe rainy The monster species that never randomly spawned: aggravated ray The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: meta bow ((null)) The RNG hath decreed that this item was never generated: windmill blade (giant throwing star) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: noob pollax ((null)) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 14) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 23) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 8) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy nano ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 4) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 11) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 11) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 7) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 43) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 84) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this trap was always invisible: anoxic pit The RNG hath decreed that this trap was generated more often: meltem trap (freq bonus 1) Trap randomization happened for 1 in 359 traps Next attribute increase check would have come at turn 2186 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having stunnopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Brigit The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (570) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of light (MIRIAM LIKES TO STOMP TOES WITH HER HEELS) scroll of healing (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) scroll of mana (QUESTION MARK) scroll of phase door (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of standard id (TELL EN MOVE WHAT HAVE) scroll of cure (RANTING BACILLUS) * scroll of extra healing (LARGEST DIVING JUMP) * scroll of greater mana restoration (BASSBASSKICKKICKBASSKICKKICK) Spellbooks spellbook of healing (phormium) spellbook of sleep (stolen) Potions * potion of water (clear) potion of oil (acai berry) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.