porkman, neutral male redguardian Priest ------------------- |.................| |.................. |.................| |.................. |.................| |......@..........| |.....d...........| - ------.--- ------ [Porkman the Aspirant] St7 Dx7 Co8 In6 Wi12 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1110 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: scent view You could not have this property extrinsically: detect monsters Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 88% chance Book drop chance was reduced to 97% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 75% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 77% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: bare-handed combat The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: gun control The following skill became untrainable if you tried to train it too early: riding (turn 2) The following skill became untrainable if you tried to train it too early: pick-axe (turn 837) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 3725) The following skill became harder to train at higher skill levels: lightsaber Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16851 Monster spawn increase reached its maximum at turn 113540 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 751828 The monster class that cannot be genocided was mimic The monster species that spawned more often: frozenly aidmen palest (freq bonus 12) The monster species that spawned more often: false colony (freq bonus 4) The monster species that spawned more often: epidermal amidst (freq bonus 8) The monster species that spawned more often: favoritism insolvable misinterpreting (freq bonus 2) The monster species that spawned more often: indurative soda (freq bonus 8) The monster species that spawned more often: recreance bringing ohmmeter (freq bonus 4) The monster species that spawned more often: bad patch (freq bonus 8) The monster species that spawned more often: fem-sith (freq bonus 15) The monster species that spawned more often: whistle head nerve head (freq bonus 12) The monster species that spawned more often: inept nymph (freq bonus 12) The monster species that spawned more often: running emu (freq bonus 1) The monster species that spawned more often: Jane's dancing shoe (freq bonus 14) The monster species that spawned more often: antler meatiest (freq bonus 18) The monster species that spawned more often: queen bee (freq bonus 6) The monster species that spawned more often: switchman acupuncture supervision misdirecting (freq bonus 6) The monster species that spawned more often: seeker thing (freq bonus 8) The monster species that spawned more often: grey giant (freq bonus 16) The monster species that spawned more often: baby crocodile (freq bonus 12) The monster species that spawned more often: bought plant (freq bonus 12) The monster species that spawned more often: mud golem (freq bonus 9) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 6) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 8) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster species that never randomly spawned: wand atrium merchantry manifesto The monster species that never randomly spawned: antimagic stalk The monster species that never randomly spawned: greater ice cattle The monster species that never randomly spawned: softener vortex The monster species that never randomly spawned: Jigen Daisuke The monster species that never randomly spawned: lau wall The monster species that never randomly spawned: sisis wep The monster species that never randomly spawned: telemeter vagued The monster species that never randomly spawned: vividly poultice The monster species that never randomly spawned: hitec fungus The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 15) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: random dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wax chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 126) The RNG hath decreed that this item was generated more often: heavy cloth ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 28) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: blood stream (menstruation, freq bonus 32) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 14) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 5) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 29) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 5) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 8) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 11) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 93) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: bricklayer bar ((null)) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: brown shit cloak (rifling power cloak) The RNG hath decreed that this trap was always invisible: feeler gauges trap The RNG hath decreed that this trap was generated more often: lasting amnesia trap (freq bonus 10) Trap randomization happened for 1 in 63 traps Next attribute increase check would have come at turn 778 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having scent view (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Mitra, Crom and Set Your deity was Crom The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (316) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of remove curse (WOERTER WIE DICHTFETZIG ODER SEHNSUCHTSWELKEN SOLLTEN NICHT EXISTIEREN) scroll of healing (SHUOHUA KAI LI) scroll of mana (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) scroll of phase door (MOWA METR OCWI) scroll of standard id (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of cure (SUECHOL OGI ABS OLUTEN ULPEN) * scroll of extra healing (RAGE CAN ADD POWER) * scroll of greater mana restoration (AM PO COLVATIO) Spellbooks spellbook of healing (chromatic) spellbook of resist sleep (forgotten) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.