porkman, neutral male redguardian Priest ------.- |......| |......| .......| |..S<..| |......| |SSSS..| |_SfS..| |SS@S..+ -------- [Porkman the Aspirant] St9 Dx6 Co8 In8 Wi12 Ch5 PriRedMalNeu S1 Dlvl:1 $1 HP-2(35) Pw32(32) AC5 MC0 Mov12 Sn0 Xp2/20 Wt40/1280 T30 Latest messages [-2 -> 13] The kitten misses the river moccasin. What do you want to drink? [def or ?*.] This tepid water is tasteless. The river moccasin bites you! [-2 -> 11] The river moccasin bites you! [-2 -> 9] The river moccasin bites you! [-4 -> 5] Warning: HP low! The river moccasin bites you! [-3 -> 2] Warning: HP low! The kitten misses the river moccasin. The kitten just misses the river moccasin. What do you want to drink? [def or ?*.] This tepid water is tasteless. The river moccasin bites you! You die... Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles g - a blessed clove of garlic {0} h - a cursed sprig of wolfsbane {0} Scrolls k - a blessed finalized scroll of enchant weapon {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks i - a blessed spellbook of healing (0:1) {0} j - a blessed spellbook of sleep (0:1) {0} Potions d - 2 finalized potions of holy water {0} e - a potion of holy water {0} f - a greased finalized potion of holy water {0} Wands q - a cursed wand of striking (0:5) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 149 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 85% Wand drop chance was reduced to 87% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 10% Food drop chance was reduced to 99% Monster death drops spawned with only 81% chance The following skill could not be trained at all: mace The following skill was trained at one fifth the usual rate: form VIII (Wedi) The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: gun control The following skill became untrainable if you tried to train it too early: quarterstaff (turn 237) The following skill became untrainable after a while: chaos spells (turn 26006) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52432 Monster spawn increase reached its maximum at turn 192660 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 39396288 The monster class that cannot be genocided was light The monster class that was spawned more often: snake (freq bonus 4) The monster species that spawned more often: hill giant with no dots on the u (freq bonus 14) The monster species that spawned more often: anticipator occasioning (freq bonus 36) The monster species that spawned more often: adventurer mushroom (freq bonus 24) The monster species that spawned more often: impossible dream turret (freq bonus 64) The monster species that spawned more often: real smoke hound (freq bonus 28) The monster species that spawned more often: de-foe patch (freq bonus 12) The monster species that spawned more often: gravity hound (freq bonus 36) The monster species that spawned more often: misdeal dynastic (freq bonus 7) The monster species that spawned more often: glassed hangared (freq bonus 40) The monster species that spawned more often: disbelieving potato (freq bonus 5) The monster species that spawned more often: experienced spirit (freq bonus 12) The monster species that spawned more often: mindflay wraith (freq bonus 10) The monster species that spawned more often: timid goblin (freq bonus 12) The monster species that spawned more often: venomous potato (freq bonus 14) The monster species that spawned more often: chimera toad (freq bonus 32) The monster species that spawned more often: spotted unicorn (freq bonus 54) The monster species that spawned more often: pale asian lady (freq bonus 36) The monster species that spawned more often: giant red ant (freq bonus 21) The monster species that spawned more often: pustulent spore (freq bonus 20) The monster species that spawned more often: grandmaster mystic (freq bonus 48) The monster trait that was more common: monsters that growl (freq bonus 6) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 6) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters that have spit attacks (freq bonus 4) The monster species that never randomly spawned: immobile warp fungus The monster species that never randomly spawned: agate warp fungus The monster species that never randomly spawned: two of hearts The monster species that never randomly spawned: haggard veepee The monster species that never randomly spawned: super nerd The monster species that never randomly spawned: cage beetle The monster species that never randomly spawned: giant eater flower The monster species that never randomly spawned: bastard elemental The monster species that never randomly spawned: ghost cleric The monster species that never randomly spawned: crashed shadow The RNG hath decreed that this item was never generated: curseuse stone (gray) The RNG hath decreed that this item was never generated: cloak of bad part (old-fashioned cloak) The RNG hath decreed that this item was never generated: flesh lash ((null)) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 3) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 86) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 3) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 41) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 5) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: urine (MIRAS PRICES ARE TOO EXPENSIVE, freq bonus 9) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 9) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 6) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 9) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 18) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: metal guard (onyge) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this trap was always invisible: unfair attack trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 3) The spell school whose books are more common was healing spells (freq bonus 16) Trap randomization happened for 1 in 133 traps Next attribute increase check would have come at turn 405 Strength training was -1 Dexterity training was 0 Wisdom training was 2 Constitution training was -1 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1558 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of SlimKirby, Lucahjin and The Dark Id Your deity was Lucahjin The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (592) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 2X LIMIT(0) blessing 2X LIMIT(0) spirituality check 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Armor robe (gray robe) Scrolls scroll of enchant weapon (WE ARE ALL INFECTED BY THE MESHERA) scroll of healing (DAS NIBELUNGENLIEO) scroll of mana (LUXUS MODA) scroll of phase door (GEIRAVOR GIOVANNA) scroll of standard id (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) scroll of cure (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) * scroll of extra healing (VE FORBRYDERNE) * scroll of greater mana restoration (TROOG TROOOG TROOOOOG) Spellbooks spellbook of healing (shining) spellbook of sleep (chromium) Potions * potion of water (clear) Wands wand of striking (vajra blade) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 1 time You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 1 time You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 20 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (27 of 160) body armor [Basic] (max Expert) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (59 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest...