porkman, neutral male redguardian Priest ------------- ---- |..@...$.........- |...d............| |................| +................. |................| |................| ----.------------- [Porkman the Aspirant] St12 Dx5 Co11 In6 Wi12 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1510 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 81% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 79% Tool drop chance was reduced to 87% Concealing monsters were spawned underneath items 37% of the time only Monster death drops spawned with only 95% chance The following skill became untrainable if you tried to train it too early: squeaking (turn 20) The following skill became untrainable if you tried to train it too early: body spells (turn 7080) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 69397) The following skill became harder to train at higher skill levels: protection spells Sticky curses were more common by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 60017 Monster spawn increase reached its maximum at turn 159301 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 440220 The monster class that cannot be genocided was dragon The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster species that spawned more often: abbey creative waywardly (freq bonus 10) The monster species that spawned more often: wild mumak (freq bonus 18) The monster species that spawned more often: luster golem (freq bonus 18) The monster species that spawned more often: unidentified kobold shaman (freq bonus 24) The monster species that spawned more often: friction fungus (freq bonus 32) The monster species that spawned more often: Das Ding (freq bonus 72) The monster species that spawned more often: slime granny (freq bonus 15) The monster species that spawned more often: moved yakuza (freq bonus 5) The monster species that spawned more often: notable stalk (freq bonus 7) The monster species that spawned more often: ripeout water elemental (freq bonus 20) The monster species that spawned more often: mana colony (freq bonus 15) The monster species that spawned more often: pustulent mold (freq bonus 40) The monster species that spawned more often: dull grey ooze (freq bonus 30) The monster species that spawned more often: desert force patch (freq bonus 28) The monster species that spawned more often: eekbesu (freq bonus 6) The monster species that spawned more often: schrong giant (freq bonus 18) The monster species that spawned more often: The percenti casts percenti! (freq bonus 72) The monster species that spawned more often: buzzy beetle (freq bonus 18) The monster species that spawned more often: swamp fern (freq bonus 16) The monster species that spawned more often: fetter ghost (freq bonus 5) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster species that never randomly spawned: large harpy The monster species that never randomly spawned: galin The monster species that never randomly spawned: lush vampire The monster species that never randomly spawned: another xorn The monster species that never randomly spawned: abnormal wyvern The monster species that never randomly spawned: Pedalas The monster species that never randomly spawned: invisible patch The monster species that never randomly spawned: fearful trove The monster species that never randomly spawned: inept nymph The monster species that never randomly spawned: prereproductive flange The monster class that always generated with extra speed: Zouthern animal The monster class that more likely to generate with musable stuff: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: make pentagram (BLESSED CHARGING GAVE ONLY ONE CHARGE) The RNG hath decreed that this item was never generated: wax chain ((null)) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was generated more often: grave (THIS IS YOUR GRAVE, freq bonus 13) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 10) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 26) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 11) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 24) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 20) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 4) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 2) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ceramic knife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 13) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 11) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 80) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 21) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: ether whip ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: resist paralysis (ongoing) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 1) Trap randomization happened for 1 in 702 traps Next attribute increase check would have come at turn 1980 Strength training was 0 Dexterity training was 0 Wisdom training was -5 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Picasso The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (290) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of teleportation (DRIVING IT THEIR CART AWAY) scroll of healing (BIMMELBAHN DIE SICH EILZUG NENNT) scroll of mana (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of phase door (ASCEND WITH PURPLE RAIN TO GET INTO HDFS INNER CIRCLE) scroll of standard id (THE ELDER PRIEST IS PRIMORDIAL) scroll of cure (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) * scroll of extra healing (TSCHAEAUBANG) * scroll of greater mana restoration (UUM MAAMA MIA) Spellbooks spellbook of healing (patterned) spellbook of sleep (copper) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.