porkman, neutral male redguardian Priest ------------------------------)-------------- --------------------------------------------- |................................................................................@d........| |..........................................................................................| --------------------------------------------- --------------------------------------------- [Porkman the Aspirant] St9 Dx9 Co9 In7 Wi15 Ch9 PriRedMalNeu S1 Dlvl:1 $1 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt28/1270 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: curse resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 33% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 58% Implant drop chance was reduced to 97% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 73% Tool drop chance was reduced to 88% Food drop chance was reduced to 91% The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: petkeeping The following skill became untrainable if you tried to train it too early: missile weapons (turn 83) The following skill became untrainable if you tried to train it too early: matter spells (turn 30) The following skill became untrainable after a while: occult spells (turn 38825) Items were more likely to be generated cursed by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 152712 Monster spawn increase reached its maximum at turn 384408 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 361790 The monster class that cannot be genocided was dragon The monster species that spawned more often: elder priest (freq bonus 10) The monster species that spawned more often: gremlin deactivator (freq bonus 9) The monster species that spawned more often: locksmith (freq bonus 6) The monster species that spawned more often: limestone prospect (freq bonus 4) The monster species that spawned more often: giant sundew (freq bonus 24) The monster species that spawned more often: giant green dragonfly (freq bonus 4) The monster species that spawned more often: parasitized gynoid (freq bonus 2) The monster species that spawned more often: senser (freq bonus 6) The monster species that spawned more often: bloodshot eye (freq bonus 3) The monster species that spawned more often: dark elven sorcerer (freq bonus 6) The monster species that spawned more often: great stone dragon (freq bonus 3) The monster species that spawned more often: grievingly afflictively flambeau solute slicker sledded unlikelihood (freq bonus 4) The monster species that spawned more often: firebrate warp fungus (freq bonus 2) The monster species that spawned more often: paleographical unconstitutionality (freq bonus 24) The monster species that spawned more often: super-old purple dragon (freq bonus 16) The monster species that spawned more often: flying stone giant (freq bonus 6) The monster species that spawned more often: kobold leador (freq bonus 16) The monster species that spawned more often: extravator (freq bonus 8) The monster species that spawned more often: especially unacceptably blarneying (freq bonus 8) The monster species that spawned more often: eldrak (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 12) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 3) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 6) The monster species that never randomly spawned: yellow devil The monster species that never randomly spawned: master magic dragon The monster species that never randomly spawned: netzah sephirah The monster species that never randomly spawned: chimera toad The monster species that never randomly spawned: trap colony The monster species that never randomly spawned: evasive wood nymph The monster species that never randomly spawned: unlight turret The monster species that never randomly spawned: ftp daemon The monster species that never randomly spawned: polymorphitic wolf The monster species that never randomly spawned: vapor ant The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: paper chain ((null)) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 27) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 25) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 21) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 6) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 100) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 27) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this trap was always invisible: madness trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 1) Trap randomization happened for 1 in 269 traps Next attribute increase check would have come at turn 391 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Utu, Kossuth and Garyx Your deity was Kossuth The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (342) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of cure (COCKATRICE CORPSES ARE DELICIOUS) scroll of healing (DAGGER STINGY K BETTER NOW) scroll of mana (THE BUTTERFLY PROJECT IS A MIRACLE) scroll of phase door (BORING BUT OPTIMAL) scroll of standard id (PALIM PALIM) * scroll of extra healing (IN THE BUTT KIDNEYS) * scroll of greater mana restoration (THE MINES END TROPHY IN K MEASURER DOES NOT WORK) Spellbooks spellbook of healing (green and white) spellbook of light (junethack) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (53 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.