porkman, neutral male redguardian Priest ------------- |...........| |...........| |.....f@..... |...........| |...........| |........$..# |.........%.| -+---.------- [Porkman the Aspirant] St10 Dx10 Co14 In8 Wi11 Ch3 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1580 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: shock resistance Scroll identification only worked 100 times out of 565 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 21 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 19% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 75% Food drop chance was reduced to 94% Monster death drops spawned with only 97% chance The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: implants The following skill became harder to train at higher skill levels: elemental spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 314419 Monster spawn increase reached its maximum at turn 407613 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3680320 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: giant black rat (freq bonus 16) The monster species that spawned more often: dark pudding (freq bonus 84) The monster species that spawned more often: abnormal turret (freq bonus 3) The monster species that spawned more often: quendi wierdo (freq bonus 20) The monster species that spawned more often: orange boomer (freq bonus 8) The monster species that spawned more often: space pirate (freq bonus 16) The monster species that spawned more often: swamp nymph (freq bonus 32) The monster species that spawned more often: house snake (freq bonus 4) The monster species that spawned more often: teal wort (freq bonus 24) The monster species that spawned more often: three of spades (freq bonus 8) The monster species that spawned more often: pustulent stalk (freq bonus 21) The monster species that spawned more often: traduce scratcher (freq bonus 30) The monster species that spawned more often: water naga hatchling (freq bonus 12) The monster species that spawned more often: vacuum spore (freq bonus 16) The monster species that spawned more often: brittle zombie (freq bonus 9) The monster species that spawned more often: miss young (freq bonus 108) The monster species that spawned more often: escalate clarence gonorrheal proximity (freq bonus 24) The monster species that spawned more often: knottily countian exhortation (freq bonus 12) The monster species that spawned more often: white shark (freq bonus 18) The monster species that spawned more often: pentothal smirky (freq bonus 6) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 6) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 4) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 12) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster species that never randomly spawned: healing gremlin The monster species that never randomly spawned: mental lady The monster species that never randomly spawned: dwarfer inaugurate The monster species that never randomly spawned: grandmaster mystic The monster species that never randomly spawned: werecow The monster species that never randomly spawned: Kati The monster species that never randomly spawned: pole orc The monster species that never randomly spawned: great bile wyrm The monster species that never randomly spawned: Gai Mite The monster species that never randomly spawned: fli lich The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: shadow scourge ((null)) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: moorland (KREM QUAY) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: implant of stoicism (vulpine) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 14) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 6) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: sanity timeout (yithian, freq bonus 6) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: roman sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: bone fragment (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 10) The RNG hath decreed that this item was always generated cursed: deprovement stone (gray) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: sanity (squirting) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this trap was always invisible: femmy trap The RNG hath decreed that this trap was generated more often: dangerous terrain trap (freq bonus 1) Trap randomization happened for 1 in 801 traps Next attribute increase check would have come at turn 222 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Selvetarm, Keptolo and Ghaunadaur Your deity was Keptolo The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (210) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of scare monster (BODY KNOCK ON EARTH WILL HURT) scroll of healing (WUEICHWUEICH WUEICHWUEICH) scroll of mana (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of phase door (HARDFOUGHT MODE AND SURGICALLY INSERTED STENNOWORK) scroll of standard id (OM GITATHNAGS APSOPS O EL T) scroll of cure (OGRANICHENIYE SAPOGI) * scroll of extra healing (IBFALABLO) * scroll of greater mana restoration (WHOMPS VEHEMENCE WHALE) Spellbooks spellbook of healing (multiple) spellbook of detect monsters (rocky) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.