porkman, neutral male redguardian Priest ------ |...$| f@...| |....| |....| ------ [Porkman the Aspirant] St8 Dx6 Co8 In6 Wi14 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1160 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: dimmopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 33 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 37% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 87% Wand drop chance was reduced to 48% Amulet drop chance was reduced to 66% Implant drop chance was reduced to 87% Potion drop chance was reduced to 75% Armor drop chance was reduced to 63% Food drop chance was reduced to 93% The following skill was limited to skilled proficiency: long sword The following skill became untrainable if you tried to train it too early: matter spells (turn 53) The following skill became untrainable if you tried to train it too early: occult spells (turn 651) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 49513) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27405 Monster spawn increase reached its maximum at turn 226125 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 290520 The monster class that cannot be genocided was Keystone Kop The monster species that spawned more often: glassiest armada fried (freq bonus 56) The monster species that spawned more often: evil bird (freq bonus 1) The monster species that spawned more often: animated combat stiletto (freq bonus 4) The monster species that spawned more often: really dangerous fungus (freq bonus 4) The monster species that spawned more often: parenthetical leasehold (freq bonus 8) The monster species that spawned more often: dewgong (freq bonus 30) The monster species that spawned more often: Natascha's plateau boot (freq bonus 8) The monster species that spawned more often: knickknack retraced (freq bonus 2) The monster species that spawned more often: xJca (freq bonus 30) The monster species that spawned more often: thorn beast (freq bonus 6) The monster species that spawned more often: dumb human (freq bonus 4) The monster species that spawned more often: Undead Keelhauler (freq bonus 6) The monster species that spawned more often: mindist grue (freq bonus 2) The monster species that spawned more often: M-A production unit mark V (freq bonus 18) The monster species that spawned more often: venomeon (freq bonus 18) The monster species that spawned more often: interhack horror (freq bonus 4) The monster species that spawned more often: pim (freq bonus 12) The monster species that spawned more often: gold draconian (freq bonus 40) The monster species that spawned more often: unicorn golem (freq bonus 20) The monster species that spawned more often: sportal wombat (freq bonus 24) The monster trait that was more common: monsters that are amorphous (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 3) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 3) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster trait that was more common: monsters of gigantic size (freq bonus 4) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 24) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster species that never randomly spawned: investigatory ban The monster species that never randomly spawned: pile of titanium coins The monster species that never randomly spawned: red ogre The monster species that never randomly spawned: razor beast The monster species that never randomly spawned: tony aberrational regnant The monster species that never randomly spawned: metal scorpion The monster species that never randomly spawned: flay fraught The monster species that never randomly spawned: elder red dragon The monster species that never randomly spawned: early-leon The monster species that never randomly spawned: nursemaid simony moving gondolier tippet The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: aimbot lightning (shrined) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: flesh lash ((null)) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 4) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 6) The RNG hath decreed that this item was generated more often: wind bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 11) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of coagulation (sand cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: grave (THIS IS YOUR GRAVE, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: magic whistling (raised, freq bonus 5) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: bad part stone (gray) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 2) Trap randomization happened for 1 in 246 traps Next attribute increase check would have come at turn 344 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from having burnopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Falis, Marfa and Falaris Your deity was Marfa The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (186) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of grave (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of healing (IS THERE A WAY TO DONATE 2 DT) scroll of mana (DNETHACK PESTILENCE CAN INSTAKILL YOU WITH QUADRUPLE SICKNESS) scroll of phase door (PIETEIKUMU KLUDA) scroll of standard id (LA VIVME) scroll of cure (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) * scroll of extra healing (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) * scroll of greater mana restoration (RECOVER DEAD BY SCREAM) Spellbooks spellbook of healing (torchlit) spellbook of knock (rainy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.