porkman, neutral male redguardian Priest | |. |. |.. |.. |... # ...------- ..| |#............| |....d........| |....@........# | #...........# .............| -----#----#---- # [Porkman the Aspirant] St7 Dx13 Co11 In7 Wi16 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1270 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 99% Ring drop chance was reduced to 54% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 76% Food drop chance was reduced to 67% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: flail The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: two-handed weapons The following skill became untrainable after a while: techniques (turn 62166) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 132369 Monster spawn increase reached its maximum at turn 300309 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1740320 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster color that was spawned more often: white (freq bonus 12) The monster species that spawned more often: dim spore (freq bonus 4) The monster species that spawned more often: TGWTG (freq bonus 12) The monster species that spawned more often: ratch guy (freq bonus 6) The monster species that spawned more often: tear laser (freq bonus 12) The monster species that spawned more often: gripiest rhyming (freq bonus 9) The monster species that spawned more often: chaotic Olog-hai (freq bonus 8) The monster species that spawned more often: petty roast turkey (freq bonus 18) The monster species that spawned more often: razor pit demon (freq bonus 8) The monster species that spawned more often: small grind hulk (freq bonus 9) The monster species that spawned more often: netzah sephirah (freq bonus 24) The monster species that spawned more often: segregating supplicated fetishistic gourmand (freq bonus 14) The monster species that spawned more often: sparkling warp fungus (freq bonus 3) The monster species that spawned more often: liniment desensitizer reversibly hemorrhaging (freq bonus 36) The monster species that spawned more often: chaotic hulk (freq bonus 9) The monster species that spawned more often: reticular peckier (freq bonus 24) The monster species that spawned more often: bite dog (freq bonus 15) The monster species that spawned more often: flame troll (freq bonus 24) The monster species that spawned more often: disarm bawling (freq bonus 20) The monster species that spawned more often: ivory mold (freq bonus 9) The monster species that spawned more often: Jane's dancing shoe (freq bonus 6) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 3) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster species that never randomly spawned: fujin The monster species that never randomly spawned: teenage mutant ninja turtle The monster species that never randomly spawned: lower raconteur cockier The monster species that never randomly spawned: spinner warp patch The monster species that never randomly spawned: believeth microsurgeon extemporized pecky tune malefaction The monster species that never randomly spawned: hat costumey The monster species that never randomly spawned: quietly proposed fish dispassionately deviated The monster species that never randomly spawned: memo mold The monster species that never randomly spawned: weyt grue The monster species that never randomly spawned: soberest vivider socialism whapper The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: exciting armor ((null)) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: windmill blade (giant throwing star) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 20) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 128) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 4) The RNG hath decreed that this item was generated more often: stat decrease (desaturated, freq bonus 10) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 2) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 9) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 10) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 5) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: orange spell stone (gray) The RNG hath decreed that this item was always generated cursed: gushlush stone (gray) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: boiler kaboom (watered) The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this trap was always invisible: elif trap The RNG hath decreed that this trap was generated more often: EVC trap (freq bonus 1) Trap randomization happened for 1 in 579 traps Next attribute increase check would have come at turn 674 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Onn, Istaria and Ssraxx Your deity was Istaria The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (1481) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of teleportation (KATNISS SHOT PEETA IN THE HEAD) scroll of healing (WELCOME TO THE ASTRAL PLANE) scroll of mana (GEHMA DOENER) scroll of phase door (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) scroll of standard id (DEADLY BONES FILE) scroll of cure (SNAIL IS THE BEST RACE IN ELONA) * scroll of extra healing (TELL EN MOVE WHAT HAVE) * scroll of greater mana restoration (FORCE BOLT IS BROKEN) Spellbooks spellbook of healing (pewet) spellbook of resist sleep (translated) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.