porkman, neutral male redguardian Priest - ---------- ...........| ....[.......+ .............| -------...............+ |.....................| |...@.................+ |..f..................| ----------------------- [Porkman the Aspirant] St11 Dx13 Co15 In9 Wi16 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1690 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: diminished bleeding You could not have this property extrinsically: corrosivity You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 195 Monsters only dropped their musable items with 45% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 26% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 71% Implant drop chance was reduced to 91% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 60% Armor drop chance was reduced to 88% Tool drop chance was reduced to 75% Food drop chance was reduced to 91% Monster death drops spawned with only 97% chance The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: occult spells (turn 15) The following skill couldn't be trained before a certain turn number is reached: symbiosis (turn 20682) The following skill became harder to train at higher skill levels: healing spells Heavy curses were more common by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37378 Monster spawn increase reached its maximum at turn 170195 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 443952 The monster class that cannot be genocided was kobold The monster species that spawned more often: time bomb (freq bonus 10) The monster species that spawned more often: keg misinterpret (freq bonus 4) The monster species that spawned more often: huge pile of killer coins (freq bonus 16) The monster species that spawned more often: enbug (freq bonus 3) The monster species that spawned more often: pesky Aleax (freq bonus 3) The monster species that spawned more often: interfacing lapper (freq bonus 21) The monster species that spawned more often: tempting noncontinuation (freq bonus 2) The monster species that spawned more often: petty giant blue ant (freq bonus 48) The monster species that spawned more often: cockroachicus (freq bonus 4) The monster species that spawned more often: opaque jelly (freq bonus 16) The monster species that spawned more often: play naga (freq bonus 6) The monster species that spawned more often: Utsutsu Mujuro the Blind (freq bonus 8) The monster species that spawned more often: barrow noisemaker denuder (freq bonus 24) The monster species that spawned more often: play naga hatchling (freq bonus 30) The monster species that spawned more often: big mummy (freq bonus 4) The monster species that spawned more often: bloating dwarf (freq bonus 2) The monster species that spawned more often: baby cave lizard (freq bonus 18) The monster species that spawned more often: fireball lass (freq bonus 12) The monster species that spawned more often: buzzer centipede (freq bonus 6) The monster species that spawned more often: decipede (freq bonus 30) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 6) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 3) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 15) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 12) The monster trait that was more common: monsters that like to mimic objects (freq bonus 3) The monster species that never randomly spawned: reaper force fungus The monster species that never randomly spawned: harrumph decree The monster species that never randomly spawned: Tatjana The monster species that never randomly spawned: sentinel of Mithardir The monster species that never randomly spawned: catbot The monster species that never randomly spawned: wereumberhulk The monster species that never randomly spawned: memo spore The monster species that never randomly spawned: umbra fungus The monster species that never randomly spawned: PHIX The monster species that never randomly spawned: abnormal mushroom The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 55) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 15) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 17) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 19) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 4) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: diving (next, freq bonus 11) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of opaque thoughts (fearsome helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: impossibly heavy ether ball ((null)) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: noob pollax ((null)) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: shifting sand trap (freq bonus 1) The spell school whose books are more common was matter spells (freq bonus 9) Trap randomization happened for 1 in 102 traps Trap difficulty was increased by 5 Next attribute increase check would have come at turn 2150 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having diminished bleeding (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Marassa Jumeaux The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (41) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of enchant weapon (MINEHACK NOW FOR PS4) scroll of healing (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of mana (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) scroll of phase door (DLOEAU) scroll of standard id (THE MIDDLE FINGER OF ELBERETH) scroll of cure (ATTACK BY UNKNOWABLES MAYBE CANT DO) * scroll of extra healing (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) * scroll of greater mana restoration (NIIN VOIMME TOIMIA) Spellbooks spellbook of healing (doorstopping) spellbook of light (complete) Potions * potion of water (clear) potion of oil (spiritual) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.