porkman, neutral male redguardian Priest -------------------- |......@...........| |.....d...........(| |..................| |..................| |...............)..| |..................| ----------------.--- [Porkman the Aspirant] St13 Dx7 Co10 In4 Wi13 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1490 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property intrinsically: drunken boxing Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 52% Wand drop chance was reduced to 96% Potion drop chance was reduced to 95% Armor drop chance was reduced to 98% Food drop chance was reduced to 74% Monster death drops spawned with only 98% chance The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: elemental spells The following skill was limited to expert proficiency: form VII (Vaapad) The following skill became untrainable if you tried to train it too early: paddle (turn 13) The following skill became untrainable if you tried to train it too early: bow (turn 1222) The following skill became untrainable after a while: techniques (turn 42878) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 30918) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 76990 Monster spawn increase reached its maximum at turn 201940 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 12703986 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: Unveiled Grigori (freq bonus 10) The monster species that spawned more often: elite shearing fighter (freq bonus 18) The monster species that spawned more often: slime giant (freq bonus 2) The monster species that spawned more often: radio transmitter (freq bonus 28) The monster species that spawned more often: hearting yellower (freq bonus 45) The monster species that spawned more often: pigeonholed astronomically (freq bonus 4) The monster species that spawned more often: gonad rat (freq bonus 28) The monster species that spawned more often: lethe elemental (freq bonus 4) The monster species that spawned more often: tormented potato (freq bonus 14) The monster species that spawned more often: rotating-through unicorn (freq bonus 6) The monster species that spawned more often: weird colony (freq bonus 3) The monster species that spawned more often: tallyman blotted carbonating ineffective (freq bonus 3) The monster species that spawned more often: revivalistic lisbon concerned bloom brakemen (freq bonus 20) The monster species that spawned more often: mnemonic exudative (freq bonus 3) The monster species that spawned more often: undead wild talent (freq bonus 4) The monster species that spawned more often: thrum announcing (freq bonus 18) The monster species that spawned more often: giant grey ant (freq bonus 4) The monster species that spawned more often: ore newt (freq bonus 12) The monster species that spawned more often: leafeon (freq bonus 12) The monster species that spawned more often: Woyzeck (freq bonus 14) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 4) The monster trait that was more common: monsters that originate from Elona (freq bonus 5) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 5) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster species that never randomly spawned: Roxy Greta's sneaker The monster species that never randomly spawned: +3 jl barrier The monster species that never randomly spawned: shod churl The monster species that never randomly spawned: grandmaster ghost The monster species that never randomly spawned: wealthiest cherrystone The monster species that never randomly spawned: +2 vl barricade The monster species that never randomly spawned: clerical spore The monster species that never randomly spawned: pain boomer The monster species that never randomly spawned: varying-colored jelly The monster species that never randomly spawned: crater wort The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: dayshift (thebes) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: difficult trident ((null)) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: nano suit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 17) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sand (soft, freq bonus 14) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 8) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 5) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 88) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 32) The RNG hath decreed that this item was always generated cursed: terraforming (MARIYA IS NOT A TERRAFORMER) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: illusion (YOUR HEAD WILL EXPLODE) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this trap was always invisible: bubble trap The RNG hath decreed that this trap was generated more often: anastasia trap (freq bonus 1) Trap randomization happened for 1 in 926 traps Next attribute increase check would have come at turn 780 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having keen memory (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of the Great Light, Lutz and the Profound Darkness Your deity was Lutz The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (388) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of magic mapping (PHCHYAR PA CHA MILCHITHER) scroll of healing (DISSOLVED UNDEAD POTATO) scroll of mana (WITH ENOUGH LIGHTNING RES THE GLOAMS ARE IRRELEVANT) scroll of phase door (EZGAMEEZLIFE) scroll of standard id (THE AI IS OUTWITTING THE HUMANS) scroll of cure (DOGO FUTSF) * scroll of extra healing (CRITICAL HIT) * scroll of greater mana restoration (HP LOWED BY HOT AND HEAL BY WATE) Spellbooks spellbook of healing (marvelous) spellbook of light (chromium) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.