porkman, neutral male redguardian Priest ------- |...... |.f@..| |.....| |.....| |.....| |.....| |.....| ----.-- [Porkman the Aspirant] St9 Dx11 Co14 In6 Wi10 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1510 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: cold resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 55% chance Amulet drop chance was reduced to 71% Weapon drop chance was reduced to 79% Food drop chance was reduced to 57% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: martial arts The following skill became untrainable if you tried to train it too early: healing spells (turn 48) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 2262) The following skill became untrainable after a while: long sword (turn 37473) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 33023) The following skill became harder to train at higher skill levels: searching Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 108078 Monster spawn increase reached its maximum at turn 252510 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 17014068 The monster class that cannot be genocided was troll The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: black wing (freq bonus 6) The monster species that spawned more often: fucked golem (freq bonus 24) The monster species that spawned more often: golden dragon (freq bonus 12) The monster species that spawned more often: oily golem (freq bonus 6) The monster species that spawned more often: siena warp patch (freq bonus 24) The monster species that spawned more often: midgrue (freq bonus 8) The monster species that spawned more often: ping demon (freq bonus 24) The monster species that spawned more often: Succubus Kaptain (freq bonus 9) The monster species that spawned more often: dragonhide golem (freq bonus 12) The monster species that spawned more often: giant yellow mouse (freq bonus 20) The monster species that spawned more often: parasiticidal smoking (freq bonus 24) The monster species that spawned more often: gomi philosopher (freq bonus 8) The monster species that spawned more often: limlug (freq bonus 24) The monster species that spawned more often: Yannick (freq bonus 30) The monster species that spawned more often: gulch knickknack (freq bonus 4) The monster species that spawned more often: large wand trove (freq bonus 10) The monster species that spawned more often: crunchy colony (freq bonus 14) The monster species that spawned more often: agony worm (freq bonus 16) The monster species that spawned more often: triviality collusion (freq bonus 18) The monster species that spawned more often: buildsquad (freq bonus 20) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 3) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster trait that was more common: monsters that drain your score (freq bonus 2) The monster species that never randomly spawned: normalized preselected The monster species that never randomly spawned: quixotry cautioned The monster species that never randomly spawned: castle frontline The monster species that never randomly spawned: Miriam the Spirit Girl The monster species that never randomly spawned: antimatter stalk The monster species that never randomly spawned: bland boomer The monster species that never randomly spawned: adult glop dragon The monster species that never randomly spawned: blue-green mold The monster species that never randomly spawned: tachoter The monster species that never randomly spawned: master lemure The RNG hath decreed that this item was never generated: self-willed heels (imaginary heels) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: embedding (YOU WILL NEVER HURT MY METAL PIANIST AGAIN) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: mithril lash ((null)) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 38) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 13) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 15) The RNG hath decreed that this item was generated more often: gain spact (elonic, freq bonus 10) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 12) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of da gusha (screwed, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 7) The RNG hath decreed that this item was generated more often: contingency (difficult, freq bonus 11) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: volcanic broadsword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 11) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this trap was always invisible: bubble trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 1) Trap randomization happened for 1 in 151 traps Next attribute increase check would have come at turn 324 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having teleport control (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Wikileaks, Guccifer 2.0 and Anonymous Your deity was Guccifer 2.0 The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (47) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of amnesia (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of healing (SHELF ON THE ELF) scroll of mana (MISSHAPEN SONICHU) scroll of phase door (HYPNOTIZED PLAGIARIST) scroll of standard id (OM) scroll of cure (MKMNFST) * scroll of extra healing (REDEM SHIN) * scroll of greater mana restoration (ALL TEAM ELFS IS MORE POWER IN SUNNY) Spellbooks spellbook of healing (colluded) spellbook of resist poison (quotidian) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.