porkman, neutral male redguardian Priest ----------------------- +@..................... |d....................| ..................U..| -----------------+----- [Porkman the Aspirant] St7 Dx7 Co7 In5 Wi11 Ch6 PriRedMalNeu S4 Dlvl:1 $4 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1050 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 255 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 117 Monsters only dropped their musable items with 30% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 21% Wand drop chance was reduced to 95% Armor drop chance was reduced to 91% Tool drop chance was reduced to 81% Food drop chance was reduced to 91% The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: trident The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: lance (turn 1) The following skill became harder to train at higher skill levels: memorization Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58835 Monster spawn increase reached its maximum at turn 114629 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5726217 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: wimpy platinum dragon (freq bonus 6) The monster species that spawned more often: red koopa (freq bonus 24) The monster species that spawned more often: regular vortex (freq bonus 12) The monster species that spawned more often: contamination light (freq bonus 24) The monster species that spawned more often: great yellow dragon (freq bonus 18) The monster species that spawned more often: cave creeper (freq bonus 36) The monster species that spawned more often: hern ogre (freq bonus 16) The monster species that spawned more often: noggin wrinkle (freq bonus 5) The monster species that spawned more often: daat sephirah (freq bonus 8) The monster species that spawned more often: suzaku (freq bonus 4) The monster species that spawned more often: chickpea shadowboxed aforesaid (freq bonus 8) The monster species that spawned more often: avoidable inconsumably (freq bonus 4) The monster species that spawned more often: ferrous star (freq bonus 10) The monster species that spawned more often: big wand trove (freq bonus 24) The monster species that spawned more often: psychic warp fungus (freq bonus 3) The monster species that spawned more often: fancy warp patch (freq bonus 30) The monster species that spawned more often: epidote mold (freq bonus 18) The monster species that spawned more often: Warder Kleever (freq bonus 3) The monster species that spawned more often: magenta missingno (freq bonus 8) The monster species that spawned more often: slow humper (freq bonus 18) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 6) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 1) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 8) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters that originate from Elona (freq bonus 2) The monster species that never randomly spawned: superpowered gray unicorn The monster species that never randomly spawned: furious mushroom The monster species that never randomly spawned: chlorofluorocarbon lighthouse nestle The monster species that never randomly spawned: exploitability turret The monster species that never randomly spawned: big amulet trove The monster species that never randomly spawned: hantarget permamimic The monster species that never randomly spawned: white light The monster species that never randomly spawned: pure white unicorn The monster species that never randomly spawned: ungrudgingly wombat The monster species that never randomly spawned: totally bad force fungus The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: oilskin coif (glibskin helmet) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: silver nunchiaku ((null)) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 382) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 14) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 19) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 15) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 50) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 53) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 87) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 6) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 7) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 8) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 5) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 8) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 7) The RNG hath decreed that this item was generated more often: rocket gauntlets ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: changing directive stone (gray) The RNG hath decreed that this item was always generated cursed: superior material (EVEN RUBYNUS AND ADAMANTIUM ARENT THAT GOOD) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: enthronization (LUXUS MODA) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this trap was always invisible: highway trap The RNG hath decreed that this trap was generated more often: footerer trap (freq bonus 3) Trap randomization happened for 1 in 148 traps Next attribute increase check would have come at turn 1077 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Selvetarm, Keptolo and Ghaunadaur Your deity was Keptolo The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (223) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (AMYBSOD IS A HARLOT ACCORDING TO VAMPIRECONVICT) scroll of mana (PRIRUTSENIE) scroll of phase door (THE LAKITUS ARE THROWING LAKITUS) scroll of standard id (DIFFER SEX CANT USE STUNTS) scroll of cure (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) * scroll of extra healing (YOU DONT STAND A CHANCE) * scroll of greater mana restoration (REHASH EM EXTENDED HASH EM EXTENDED BREAKFAST) Spellbooks spellbook of healing (middle-handed) spellbook of detect food (fugacious) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.