porkman, neutral male redguardian Priest ------------------------ |.f@...........°.......| +......................| |..$...................| ------------------------ [Porkman the Aspirant] St6 Dx9 Co16 In11 Wi13 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1510 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: sickopathy You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 36 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 39% Wand drop chance was reduced to 88% Armor drop chance was reduced to 63% Tool drop chance was reduced to 97% Food drop chance was reduced to 90% Monster death drops spawned with only 93% chance The following skill could not be trained at all: implants The following skill was limited to expert proficiency: healing spells The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 46925) Heavy curses were more common by 8% Prime curses were more common by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32792 Monster spawn increase reached its maximum at turn 85431 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2129817 The monster class that cannot be genocided was ant or other insect The monster species that spawned more often: turbo fungus (freq bonus 4) The monster species that spawned more often: string-tanga prostitute (freq bonus 6) The monster species that spawned more often: dream spore (freq bonus 3) The monster species that spawned more often: pile of puffed coins (freq bonus 4) The monster species that spawned more often: yellow mushroom (freq bonus 16) The monster species that spawned more often: operand depreciatory (freq bonus 5) The monster species that spawned more often: postbag gimpy (freq bonus 6) The monster species that spawned more often: householder vivace (freq bonus 12) The monster species that spawned more often: shalt cabana (freq bonus 8) The monster species that spawned more often: Sesshoumaru, Youkai Lord of the West (freq bonus 6) The monster species that spawned more often: peri (freq bonus 6) The monster species that spawned more often: consenting warp patch (freq bonus 56) The monster species that spawned more often: shifting sand wall (freq bonus 2) The monster species that spawned more often: mountain force nymph (freq bonus 1) The monster species that spawned more often: monastical prawned (freq bonus 8) The monster species that spawned more often: boss dingo (freq bonus 8) The monster species that spawned more often: giant grey ant (freq bonus 4) The monster species that spawned more often: slyer slug channelized (freq bonus 6) The monster species that spawned more often: wailing mourner (freq bonus 6) The monster species that spawned more often: extract base (freq bonus 3) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters with illusion attacks (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 6) The monster species that never randomly spawned: foothill perseverance baton The monster species that never randomly spawned: female gargoyle The monster species that never randomly spawned: weeder dominator The monster species that never randomly spawned: bright white fungus The monster species that never randomly spawned: very ivel horse The monster species that never randomly spawned: green growth The monster species that never randomly spawned: petty water weird The monster species that never randomly spawned: tiger cub The monster species that never randomly spawned: petty hydra-snake The monster species that never randomly spawned: clefable The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: gemstone lash ((null)) The RNG hath decreed that this item was never generated: grave (engraved) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 8) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 108) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 13) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 26) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 9) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 10) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 30) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 42) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: wind bow ((null)) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: heavy silk ball ((null)) The RNG hath decreed that this trap was always invisible: fucked info trap The RNG hath decreed that this trap was generated more often: pet trap (freq bonus 36) Trap randomization happened for 1 in 499 traps Next attribute increase check would have come at turn 645 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sickopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Gaming PC, Sony PlayStation and XBox 360 Your deity was Sony PlayStation The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (377) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of scare monster (SUDDENLY THE ALTAR VANISHES) scroll of healing (QUASH EM EXTENDED HITMAN SERVICE) scroll of mana (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) scroll of phase door (A WILD STEELIX APPEARED) scroll of standard id (NO FAIL ATTACKING BY SUMMER) scroll of cure (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) * scroll of extra healing (GO AWAY) * scroll of greater mana restoration (YAY K MEASURER QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) Spellbooks spellbook of healing (leafy) spellbook of sleep (multiplicative) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.