porkman, neutral male redguardian Priest ----- |..@+ |..d| |%..| |...| ----- [Porkman the Aspirant] St8 Dx9 Co8 In4 Wi15 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1140 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 20 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 44% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 82% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: short sword The following skill was limited to skilled proficiency: attack spells The following skill became untrainable if you tried to train it too early: occult spells (turn 67) The following skill became untrainable after a while: gun control (turn 37045) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 40975) The following skill became harder to train at higher skill levels: short sword Sticky curses were more common by 16% Heavy curses were more common by 13% Prime curses were more common by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86888 Monster spawn increase reached its maximum at turn 356996 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2948433 The monster class that cannot be genocided was vampire The monster class that was spawned more often: mimic (freq bonus 4) The monster species that spawned more often: tomb spitter (freq bonus 18) The monster species that spawned more often: big white horse (freq bonus 14) The monster species that spawned more often: containership ghettoized (freq bonus 20) The monster species that spawned more often: bitchy water nymph (freq bonus 18) The monster species that spawned more often: squishy maggot (freq bonus 12) The monster species that spawned more often: diminutive kobold (freq bonus 40) The monster species that spawned more often: nite-mare vortex (freq bonus 12) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 14) The monster species that spawned more often: black and white mold (freq bonus 36) The monster species that spawned more often: great hulk (freq bonus 14) The monster species that spawned more often: cyan ooze (freq bonus 18) The monster species that spawned more often: crunchy mold (freq bonus 24) The monster species that spawned more often: gnomish sanitizer (freq bonus 96) The monster species that spawned more often: opal warp patch (freq bonus 88) The monster species that spawned more often: Bull Gates 2 (freq bonus 20) The monster species that spawned more often: forfeit wiped (freq bonus 14) The monster species that spawned more often: guatemala prehuman parasitic (freq bonus 24) The monster species that spawned more often: Marie's hugging boot (freq bonus 6) The monster species that spawned more often: fite zombie (freq bonus 20) The monster species that spawned more often: topaz mushroom (freq bonus 36) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster species that never randomly spawned: airi The monster species that never randomly spawned: steelhammer The monster species that never randomly spawned: angbander The monster species that never randomly spawned: swamp centaur The monster species that never randomly spawned: abnormal wort The monster species that never randomly spawned: maximite fruity The monster species that never randomly spawned: trifocal specificity The monster species that never randomly spawned: rhodimach The monster species that never randomly spawned: pink growth The monster species that never randomly spawned: Bastard Operator From Hell The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: sane treble stone (gray) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 18) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 8) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 12) The RNG hath decreed that this item was generated more often: lead-filled mace ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 4) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 14) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 18) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 3) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 10) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 11) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 3) The RNG hath decreed that this item was generated more often: paving (clack-clack, freq bonus 15) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 17) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 9) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 87) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 79) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: heroic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: shining wave (virtual) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: fleecy terrain (multihued) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 1) Trap randomization happened for 1 in 199 traps Next attribute increase check would have come at turn 319 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Macbeth, Zoness and Titania Your deity was Zoness The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (86) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 40% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of taming (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of healing (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) scroll of mana (TRAINRIDING LIKE A HOBO) scroll of phase door (COPAC DE INUNDATII) scroll of standard id (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of cure (LET ME VOTE LET ME VOTE LET ME VOTE) * scroll of extra healing (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) * scroll of greater mana restoration (TOME IS A CREATION BY DARKGOD) Spellbooks spellbook of healing (groundbreaking) spellbook of detect monsters (displacing) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.