porkman, neutral male redguardian Priest --------- |.......| |.......| |.......| ..:.....| |.......| |.....d.| |......@| --------- [Porkman the Aspirant] St4 Dx4 Co11 In11 Wi15 Ch3 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1160 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property intrinsically: dimmopathy Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 62% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 81% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: general combat The following skill was limited to skilled proficiency: lightsaber The following skill became untrainable if you tried to train it too early: shield (turn 198) The following skill became untrainable if you tried to train it too early: petkeeping (turn 986) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 53996) The following skill became harder to train at higher skill levels: form II (Makashi) Heavy curses were more common by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 73542 Monster spawn increase reached its maximum at turn 179850 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 11080718 The monster class that cannot be genocided was umber hulk The monster species that spawned more often: dimensional shambler (freq bonus 12) The monster species that spawned more often: would-be sky young woman (freq bonus 8) The monster species that spawned more often: auditor hi intimately clubfoot (freq bonus 12) The monster species that spawned more often: visor piranha (freq bonus 16) The monster species that spawned more often: ghetto force fungus (freq bonus 6) The monster species that spawned more often: jynnie (freq bonus 4) The monster species that spawned more often: Albert (freq bonus 4) The monster species that spawned more often: scything turret (freq bonus 8) The monster species that spawned more often: demented mummy (freq bonus 2) The monster species that spawned more often: malice cardioscope (freq bonus 2) The monster species that spawned more often: amoeboid toured gentile swinish (freq bonus 16) The monster species that spawned more often: ceramic stalk (freq bonus 48) The monster species that spawned more often: ratch penetrator (freq bonus 4) The monster species that spawned more often: Colonel Sebastian Moran (freq bonus 2) The monster species that spawned more often: bone nymph (freq bonus 6) The monster species that spawned more often: protected gray unicorn (freq bonus 2) The monster species that spawned more often: shitty spore (freq bonus 12) The monster species that spawned more often: punker inauspiciously (freq bonus 36) The monster species that spawned more often: betokened deprecate (freq bonus 2) The monster species that spawned more often: wizard of the high council (freq bonus 10) The monster trait that was more common: monsters with acid resistance (freq bonus 6) The monster trait that was more common: monsters that count as rats (freq bonus 12) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 6) The monster trait that was more common: monsters whose attacks burn you (freq bonus 9) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 6) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster species that never randomly spawned: pterodactyl The monster species that never randomly spawned: aureolin fungus The monster species that never randomly spawned: score spore The monster species that never randomly spawned: swarm of snaking tentacles The monster species that never randomly spawned: giant vampire bat The monster species that never randomly spawned: time force fungus The monster species that never randomly spawned: calculator inefficiently The monster species that never randomly spawned: ogre prens The monster species that never randomly spawned: chemical bug The monster species that never randomly spawned: dire shark The monster class that always generated with extra speed: turret The monster class that more likely to generate with musable stuff: piece of food The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: permacurse stone (gray) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: magic whistling (raised) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: eternium mattock ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 71) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rogues gloves (boiled gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 47) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: aule smithing (imba, freq bonus 11) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 7) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 15) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 2) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 3) The spell school whose books are more common was divination spells (freq bonus 6) Trap randomization happened for 1 in 849 traps Next attribute increase check would have come at turn 656 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Bill Gates, Britney Spears and Mother Teresa Your deity was Britney Spears The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (225) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 40% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of enchant weapon (ONLY I KNOW THAT THERE IS A BOSS BUG IN EVERY AREA) scroll of healing (MUQIN BENDAN XI WO DE JIBA) scroll of mana (PROFUSE WAXWORKS) scroll of phase door (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of standard id (STAT IS WILD CHANGELY) scroll of cure (SERO GRIUS) * scroll of extra healing (LAME 3 96) * scroll of greater mana restoration (NORBERT DUANE MICHAEL) Spellbooks spellbook of healing (lovely) spellbook of detect monsters (linear) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.