porkman, neutral male redguardian Priest ------ -.@..| |.f$.| |....+ |....| |....| ------ [Porkman the Aspirant] St6 Dx12 Co14 In12 Wi12 Ch9 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1420 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: free action Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 80% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 83% Tool drop chance was reduced to 93% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 68% chance The following skill was limited to skilled proficiency: missile weapons The following skill became untrainable if you tried to train it too early: crossbow (turn 24) The following skill became untrainable if you tried to train it too early: healing spells (turn 1410) The following skill became untrainable after a while: elemental spells (turn 27480) The following skill became harder to train at higher skill levels: two-weapon combat Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33576 Monster spawn increase reached its maximum at turn 204334 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1144134 The monster class that cannot be genocided was worm The monster species that spawned more often: Dantrag (freq bonus 12) The monster species that spawned more often: asshole ant (freq bonus 12) The monster species that spawned more often: undead twelph (freq bonus 12) The monster species that spawned more often: illusion turret (freq bonus 3) The monster species that spawned more often: gleaming draconian (freq bonus 9) The monster species that spawned more often: undead doom marine (freq bonus 12) The monster species that spawned more often: winged gray unicorn (freq bonus 12) The monster species that spawned more often: blue femmy (freq bonus 18) The monster species that spawned more often: nordic woman (freq bonus 4) The monster species that spawned more often: gnome mage (freq bonus 2) The monster species that spawned more often: duergar thief (freq bonus 2) The monster species that spawned more often: benchmarked newswomen betrayer (freq bonus 2) The monster species that spawned more often: gnomish uberwizard (freq bonus 4) The monster species that spawned more often: chastise sandwich (freq bonus 3) The monster species that spawned more often: swarm centipede (freq bonus 6) The monster species that spawned more often: gwawol (freq bonus 3) The monster species that spawned more often: nether mushroom (freq bonus 4) The monster species that spawned more often: herpetic productivity (freq bonus 6) The monster species that spawned more often: pious dad (freq bonus 1) The monster species that spawned more often: Bulletproof Keelhauler (freq bonus 18) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 3) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster species that never randomly spawned: undead activistor The monster species that never randomly spawned: drydrip wort The monster species that never randomly spawned: lava jelly The monster species that never randomly spawned: tripe shoofly The monster species that never randomly spawned: overbidding warred The monster species that never randomly spawned: cloll The monster species that never randomly spawned: slenderizing corp sprocket The monster species that never randomly spawned: contemn matron The monster species that never randomly spawned: ice girl The monster species that never randomly spawned: castah jelly The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: aimbot lightning (shrined) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: implant of crap (sucker) The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 10) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 95) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 17) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 28) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 34) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 9) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 2) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 10) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: grassland (deitificial, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 65) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: throne trap (freq bonus 9) Trap randomization happened for 1 in 904 traps Next attribute increase check would have come at turn 491 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from hallu partying (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Nereus, Neptune and Proteus Your deity was Neptune The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (449) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of enchant weapon (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) scroll of healing (I LIKE MY COFFEE BLACK AND MY WOMEN SLUTTY) scroll of mana (MARRIED THE LIGHT) scroll of phase door (SMASH EM EXTENDED MELEE BRAWL) scroll of standard id (AND LIKE ALWAYS DEAD) scroll of cure (VIK LADY) * scroll of extra healing (EKNA EKNAD) * scroll of greater mana restoration (M7M6YU) Spellbooks spellbook of healing (dental) spellbook of light (solid) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.