porkman, neutral male redguardian Priest -------- |......| |...~..| |......| |....@.| ......f| --.--.-- [Porkman the Aspirant] St6 Dx4 Co9 In5 Wi13 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1100 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 43 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 74% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 98% Tool drop chance was reduced to 83% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 92% chance The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: lightsaber The following skill became untrainable after a while: occult spells (turn 29237) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 62558) The following skill became harder to train at higher skill levels: implants Items were more likely to be generated cursed by 16% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25359 Monster spawn increase reached its maximum at turn 553623 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1893120 The monster class that cannot be genocided was light The monster species that spawned more often: pim (freq bonus 18) The monster species that spawned more often: magicdrain piercer (freq bonus 12) The monster species that spawned more often: glook bat (freq bonus 9) The monster species that spawned more often: hophead obsequy undershot lather (freq bonus 4) The monster species that spawned more often: high growth (freq bonus 2) The monster species that spawned more often: bluebeam golem (freq bonus 12) The monster species that spawned more often: vulcanize escheated yabber (freq bonus 2) The monster species that spawned more often: tree naga (freq bonus 6) The monster species that spawned more often: female guard (freq bonus 4) The monster species that spawned more often: agent black patch (freq bonus 16) The monster species that spawned more often: silver giant (freq bonus 12) The monster species that spawned more often: controller bribeable (freq bonus 4) The monster species that spawned more often: middle-age centaur (freq bonus 4) The monster species that spawned more often: multi-hued fungus (freq bonus 10) The monster species that spawned more often: demon's commander (freq bonus 12) The monster species that spawned more often: day slinger (freq bonus 21) The monster species that spawned more often: untruly engrossed use (freq bonus 3) The monster species that spawned more often: centaur grandmaster (freq bonus 12) The monster species that spawned more often: expunging virologist (freq bonus 8) The monster species that spawned more often: shotgun horror (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters that are breathless (freq bonus 3) The monster trait that was more common: monsters that make parrot sounds (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 4) The monster trait that was more common: monsters that are always female (freq bonus 6) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 8) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 5) The monster species that never randomly spawned: warrior changed The monster species that never randomly spawned: flimflammer pontificate The monster species that never randomly spawned: mummified farmer The monster species that never randomly spawned: ivory warp patch The monster species that never randomly spawned: cattle The monster species that never randomly spawned: trenchancy stubborner The monster species that never randomly spawned: annaun-no The monster species that never randomly spawned: cargo centaur The monster species that never randomly spawned: software bug The monster species that never randomly spawned: winterized motorist The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: sadistic boots (doctor claw boots) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 13) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 3) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 153) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 7) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 25) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 7) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: well building (EAT THIS YOU DEMON WENCH FROM HELL, freq bonus 11) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 4) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 8) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 3) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 6) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: strangling (choking, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 27) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 95) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: gushlush stone (gray) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 9) Trap randomization happened for 1 in 864 traps Next attribute increase check would have come at turn 392 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Carl CJ Johnson The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (375) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of proof armor (ERHEBOLUNGSFAHRT) scroll of healing (SABRA BRIATHA BRISARA) scroll of mana (GENE FFS) scroll of phase door (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of standard id (RAGE CAN ADD POWER) scroll of cure (FUCCHACK ASCII PORN GAME) * scroll of extra healing (YOUR INSIDE IS MADE OF MUD) * scroll of greater mana restoration (COUNTRY ON ALL FOUR COLUMNS) Spellbooks spellbook of healing (pewet) spellbook of force bolt (challenging) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.