porkman, neutral male redguardian Priest -------- |....f.. |.$.$.@| |..{...| -------- [Porkman the Aspirant] St7 Dx8 Co17 In8 Wi14 Ch9 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1580 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: quad attacks You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 455 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 19% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 87% Tool drop chance was reduced to 92% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: memorization The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: sling (turn 456) The following skill became untrainable after a while: divination spells (turn 53163) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 39566) The following skill became harder to train at higher skill levels: attack spells Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 58452 Monster spawn increase reached its maximum at turn 172878 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 572600 The monster class that cannot be genocided was gremlin The monster species that spawned more often: iron ripper (freq bonus 4) The monster species that spawned more often: firebrate fungus (freq bonus 4) The monster species that spawned more often: forger mechanic (freq bonus 15) The monster species that spawned more often: tasloi boss (freq bonus 18) The monster species that spawned more often: ballrog (freq bonus 12) The monster species that spawned more often: blot (freq bonus 16) The monster species that spawned more often: diagramed foxtail keynoting (freq bonus 16) The monster species that spawned more often: traffic light dragon (freq bonus 8) The monster species that spawned more often: off-rodent (freq bonus 4) The monster species that spawned more often: senhora snout (freq bonus 12) The monster species that spawned more often: laser mummy (freq bonus 4) The monster species that spawned more often: lethe force patch (freq bonus 16) The monster species that spawned more often: greatcoat foredoom (freq bonus 2) The monster species that spawned more often: oversimplifying trooped penumbrae typo ruddily latitudinarian (freq bonus 4) The monster species that spawned more often: cat ogre (freq bonus 6) The monster species that spawned more often: poison colony lichen (freq bonus 8) The monster species that spawned more often: Unveiled Grigori (freq bonus 1) The monster species that spawned more often: coinferred incarceration (freq bonus 2) The monster species that spawned more often: korean woman (freq bonus 2) The monster species that spawned more often: domestic ogre chieftain (freq bonus 12) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 6) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters with bleedout attacks (freq bonus 18) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 1) The monster species that never randomly spawned: discoursed defoliated brow saddened jilted The monster species that never randomly spawned: black and white wort The monster species that never randomly spawned: ore lich The monster species that never randomly spawned: leprelich The monster species that never randomly spawned: birthe soul The monster species that never randomly spawned: natural obviated aimed The monster species that never randomly spawned: empty wall The monster species that never randomly spawned: dryad The monster species that never randomly spawned: grotesque The monster species that never randomly spawned: bleach ghost The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: tactical nuke (governmental) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: evil variant stone (gray) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 18) The RNG hath decreed that this item was generated more often: exciting armor ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 6) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: sane treble stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 15) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 83) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 7) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 6) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 3) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 52) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: changing directive stone (gray) The RNG hath decreed that this trap was always invisible: boon trap The RNG hath decreed that this trap was generated more often: web (freq bonus 2) Trap randomization happened for 1 in 203 traps Next attribute increase check would have come at turn 406 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having quad attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Polyhymnia, Euterpe and Terpsichore Your deity was Euterpe The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (194) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of create monster (GOOD THING YOU WERENT THERE) scroll of healing (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of mana (AUSGEHLOCH DOKTER) scroll of phase door (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of standard id (I AM THE KING) scroll of cure (DUVESSA SIFMUNA SAMANTHA) * scroll of extra healing (ITE TI KE NI A TE TI KANNAA) * scroll of greater mana restoration (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) Spellbooks spellbook of healing (bronze) spellbook of light (tender) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.