porkman, neutral male redguardian Priest ..d .@$ --- [Porkman the Aspirant] St6 Dx10 Co3 In6 Wi13 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/810 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: acid resistance Scroll identification only worked 100 times out of 163 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 195 Scroll drop chance was reduced to 93% Ring drop chance was reduced to 74% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 92% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 97% chance The following skill was trained at half the usual rate: polearms The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: healing spells (turn 720) The following skill became untrainable after a while: searching (turn 67902) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 49840) The following skill became harder to train at higher skill levels: shield Heavy curses were more common by 49% Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 37251 Monster spawn increase reached its maximum at turn 224537 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 297714 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: xorn (freq bonus 4) The monster species that spawned more often: puzzling vortex (freq bonus 14) The monster species that spawned more often: PDP-9 (freq bonus 14) The monster species that spawned more often: eloseraph (freq bonus 14) The monster species that spawned more often: ghetto force patch (freq bonus 5) The monster species that spawned more often: chilli partaken ethological (freq bonus 14) The monster species that spawned more often: great water dragon (freq bonus 15) The monster species that spawned more often: tree incarnation (freq bonus 27) The monster species that spawned more often: vile archer (freq bonus 16) The monster species that spawned more often: topcoat percentile (freq bonus 6) The monster species that spawned more often: guard turret (freq bonus 36) The monster species that spawned more often: black archer (freq bonus 8) The monster species that spawned more often: forest clan (freq bonus 10) The monster species that spawned more often: up-pushing vortex (freq bonus 28) The monster species that spawned more often: shaped growth (freq bonus 44) The monster species that spawned more often: Yakushi Kabuto, Servant of Orochimaru (freq bonus 16) The monster species that spawned more often: undead warp patch (freq bonus 7) The monster species that spawned more often: bridging stammering (freq bonus 42) The monster species that spawned more often: moved yakuza (freq bonus 6) The monster species that spawned more often: tourette alien (freq bonus 20) The monster species that spawned more often: bow.row (freq bonus 24) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 4) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 8) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 3) The monster species that never randomly spawned: frost charger The monster species that never randomly spawned: skilled ray The monster species that never randomly spawned: Supreme Femen Warchief The monster species that never randomly spawned: techno star The monster species that never randomly spawned: scandal recutting soothest The monster species that never randomly spawned: rain cloud The monster species that never randomly spawned: hc schoolgirl The monster species that never randomly spawned: unscarred sterilely The monster species that never randomly spawned: adult glowing dragon The monster species that never randomly spawned: adult sky dragon The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 11) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 10) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: horse hop (birdy, freq bonus 11) The RNG hath decreed that this item was generated more often: terraforming (MARIYA IS NOT A TERRAFORMER, freq bonus 40) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 8) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy copper ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 5) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 7) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 92) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 29) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: container kaboom stone (gray) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 6) Trap randomization happened for 1 in 467 traps Next attribute increase check would have come at turn 315 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having see invisible (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Deepthroat The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of magic mapping (ARTHUR SONIC PENDRAGON) scroll of healing (TO DO CANCENUS) scroll of mana (HOW CONVENIENT) scroll of phase door (RUECKSCHRITT GEGENUEBER OBLIVION) scroll of standard id (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) scroll of cure (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) * scroll of extra healing (NETHACK FORC) * scroll of greater mana restoration (CORONATION CULMINATION) Spellbooks spellbook of healing (rolled) spellbook of detect food (birdy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.