porkman, neutral male redguardian Priest -------- # #......| #.....@f|.| # ####...| ---- [Porkman the Aspirant] St10 Dx6 Co12 In11 Wi12 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1510 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: peacevision You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 19 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 17% Ring drop chance was reduced to 74% Wand drop chance was reduced to 82% Potion drop chance was reduced to 28% Weapon drop chance was reduced to 92% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: protection spells The following skill became untrainable if you tried to train it too early: protection spells (turn 2923) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 34374) The following skill became harder to train at higher skill levels: shield Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53500 Monster spawn increase reached its maximum at turn 176172 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 18894380 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: archfiend (freq bonus 4) The monster species that spawned more often: celled growth (freq bonus 5) The monster species that spawned more often: wrong star (freq bonus 27) The monster species that spawned more often: aaerr (freq bonus 24) The monster species that spawned more often: kurast boo (freq bonus 72) The monster species that spawned more often: fancy colony (freq bonus 30) The monster species that spawned more often: real dark hound (freq bonus 16) The monster species that spawned more often: undead space marine (freq bonus 40) The monster species that spawned more often: mandible ant (freq bonus 16) The monster species that spawned more often: choice devil (freq bonus 132) The monster species that spawned more often: orange seraphon (freq bonus 10) The monster species that spawned more often: darker grue (freq bonus 18) The monster species that spawned more often: phantom of end (freq bonus 28) The monster species that spawned more often: Sesshoumaru, Youkai Lord of the West (freq bonus 24) The monster species that spawned more often: ogre axman (freq bonus 8) The monster species that spawned more often: occulting churchlier (freq bonus 10) The monster species that spawned more often: rodmen applicative (freq bonus 56) The monster species that spawned more often: electrochemically auditor recommendatory (freq bonus 24) The monster species that spawned more often: arcane butcher (freq bonus 56) The monster species that spawned more often: ice grue (freq bonus 36) The monster species that spawned more often: flying ripper (freq bonus 36) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 4) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 10) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 6) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 12) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster species that never randomly spawned: mexico recounting The monster species that never randomly spawned: elegant lass The monster species that never randomly spawned: deformed zombie The monster species that never randomly spawned: uranium dragon bat The monster species that never randomly spawned: fruit bat The monster species that never randomly spawned: mega shade The monster species that never randomly spawned: Klara's sexy nurse pump The monster species that never randomly spawned: deviant gargoyle The monster species that never randomly spawned: ethereal trove The monster species that never randomly spawned: covetous demon orc The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: automatic katana ((null)) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: grave (THIS IS YOUR GRAVE, freq bonus 3) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 9) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 16) The RNG hath decreed that this item was generated more often: feminism dragon scale shield (feminism dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 26) The RNG hath decreed that this item was generated more often: keep satiation (useful, freq bonus 35) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 6) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 6) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 8) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 16) The RNG hath decreed that this item was always generated cursed: bricklayer bar ((null)) The RNG hath decreed that this item was always generated cursed: container kaboom stone (gray) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: bleeding (dripdrop) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: sanemaker helmet (sages helmet) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: cursed part trap (freq bonus 1) Trap randomization happened for 1 in 577 traps Next attribute increase check would have come at turn 2626 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (182) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of enchant armor (NOM STYL STUNT IS FLY STYL) scroll of healing (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of mana (ONLY THE AMY WILL EVER ASCEND SLEX) scroll of phase door (HOYO HOYO) scroll of standard id (SEXI NOTGAY GAYPOD) scroll of cure (LOELLEL IHR SPERRERFRITZES) * scroll of extra healing (THE TYPE OF ICE BLOCK HATES YOU) * scroll of greater mana restoration (SLEX PROTECTION IS 4K FLAT IE NETHACK FOURK) Spellbooks spellbook of healing (eternal) spellbook of resist poison (crimson) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.