porkman, neutral male redguardian Priest -------------------------------- |..............................| +..............................| |..............................| |..............................| |..............................| |.................j............| |..............................| |..............................| |.................f............| |.................@............| |............................r.| |..........................(...| |..............................| +..............................| |..............................| -------------------------------- [Porkman the Aspirant] St6 Dx7 Co7 In6 Wi12 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1010 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: scent view Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 134 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 55% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 12% Potion drop chance was reduced to 75% Armor drop chance was reduced to 50% Monster death drops spawned with only 99% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to skilled proficiency: attack spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 3) The following skill became untrainable if you tried to train it too early: dagger (turn 5880) The following skill became untrainable after a while: two-handed weapons (turn 32306) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 44672) The following skill became harder to train at higher skill levels: squeaking Heavy curses were more common by 48% Items were more likely to be generated cursed by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75766 Monster spawn increase reached its maximum at turn 196032 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2539264 The monster class that cannot be genocided was eye or sphere The monster species that spawned more often: giant blue dragonfly (freq bonus 12) The monster species that spawned more often: raging torrent (freq bonus 8) The monster species that spawned more often: water wight (freq bonus 6) The monster species that spawned more often: Danielle's cuddly sneaker (freq bonus 18) The monster species that spawned more often: coriander depreciative (freq bonus 12) The monster species that spawned more often: covumak (freq bonus 6) The monster species that spawned more often: novel growth (freq bonus 3) The monster species that spawned more often: Antonia's leather pump (freq bonus 3) The monster species that spawned more often: subterranean giant (freq bonus 9) The monster species that spawned more often: dream-beam (freq bonus 16) The monster species that spawned more often: bully varnishing plumbable exiling gatherer profiler (freq bonus 32) The monster species that spawned more often: traumatizing unipolar swag (freq bonus 3) The monster species that spawned more often: chaos hulk (freq bonus 2) The monster species that spawned more often: score patch (freq bonus 2) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 10) The monster species that spawned more often: asp (freq bonus 6) The monster species that spawned more often: kobold thief (freq bonus 6) The monster species that spawned more often: wand permamimic (freq bonus 96) The monster species that spawned more often: petty darker grue (freq bonus 8) The monster species that spawned more often: grey centipede (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 7) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 3) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 6) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 6) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters whose attacks cause really bad effects (freq bonus 1) The monster species that never randomly spawned: tarnishing sinkage The monster species that never randomly spawned: overlayer farting noise The monster species that never randomly spawned: tarnishing sinkage The monster species that never randomly spawned: spellcaster spore lichen The monster species that never randomly spawned: tomb creeper The monster species that never randomly spawned: bard vampire The monster species that never randomly spawned: platinum force patch The monster species that never randomly spawned: machinery mummy The monster species that never randomly spawned: wood elf lord The monster species that never randomly spawned: white slime The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: nano axe ((null)) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 71) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 5) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 32) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 7) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 6) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 8) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 4) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 5) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 9) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 12) The RNG hath decreed that this item was always generated cursed: brown spell stone (gray) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this trap was always invisible: nadja trap The RNG hath decreed that this trap was generated more often: autopilot trap (freq bonus 2) Trap randomization happened for 1 in 726 traps Next attribute increase check would have come at turn 581 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having teleport control (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Ka'Omsh, Ne'Ftrr and Vagrak Your deity was Ne'Ftrr The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (303) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of enchant armor (CURSED PLUS3 DOUBLE BREXIT) scroll of healing (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of mana (DNETHACK PESTILENCE CAN INSTAKILL YOU WITH QUADRUPLE SICKNESS) scroll of phase door (MUCH ORC VERI SMART) scroll of standard id (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of cure (THERE IS FAR AND BROAD NO COURSE TO BE SEEN) * scroll of extra healing (DO NOT GOOGLE FOR DISTORTION FRACTURE) * scroll of greater mana restoration (BUY C1AL1S CHEAP HERE) Spellbooks spellbook of healing (pregnant) spellbook of force bolt (fat) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.