porkman, neutral male redguardian Priest ---- ---------------- |...................| ....................| |.................f.| +................@..| --------------------- [Porkman the Aspirant] St9 Dx9 Co12 In5 Wi12 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1400 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 195 Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 71% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 23% Armor drop chance was reduced to 76% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 98% of the time only The following skill was trained at half the usual rate: enchantment spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: flail (turn 30) The following skill became harder to train at higher skill levels: morning star Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81121 Monster spawn increase reached its maximum at turn 362029 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1882660 The monster class that cannot be genocided was gremlin The monster species that spawned more often: ejectum fessed (freq bonus 18) The monster species that spawned more often: twenty-headed hydra (freq bonus 2) The monster species that spawned more often: Warder Kaptain (freq bonus 16) The monster species that spawned more often: quiz satisfy unraveling (freq bonus 4) The monster species that spawned more often: watch turret (freq bonus 8) The monster species that spawned more often: undead altmer (freq bonus 6) The monster species that spawned more often: Wedi knight (freq bonus 6) The monster species that spawned more often: ace of clubs (freq bonus 20) The monster species that spawned more often: Gross Santana (freq bonus 2) The monster species that spawned more often: water girl (freq bonus 24) The monster species that spawned more often: slow force fungus (freq bonus 12) The monster species that spawned more often: delver bushtit unbalanced (freq bonus 3) The monster species that spawned more often: nether patch (freq bonus 24) The monster species that spawned more often: tooth jugging borrow (freq bonus 4) The monster species that spawned more often: banishment sphere (freq bonus 8) The monster species that spawned more often: crummie maunder (freq bonus 5) The monster species that spawned more often: bastard of the forest (freq bonus 2) The monster species that spawned more often: suffocation cube (freq bonus 4) The monster species that spawned more often: combined fungus (freq bonus 6) The monster species that spawned more often: magnitudinal bat (freq bonus 20) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters with ranged thorns (freq bonus 5) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster species that never randomly spawned: skeletal warrior The monster species that never randomly spawned: luddite The monster species that never randomly spawned: yellowie The monster species that never randomly spawned: giant nut/mother The monster species that never randomly spawned: oblivion force fungus The monster species that never randomly spawned: Al Capone The monster species that never randomly spawned: heinously import The monster species that never randomly spawned: stu nymph The monster species that never randomly spawned: mana stealer The monster species that never randomly spawned: pit beast The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: heavy shadow ball ((null)) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 9) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 54) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 13) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 141) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy obsidian ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of menstrating (moaning, freq bonus 10) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 2) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of anti-magic (hairnet helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: orange spell gloves (cuddly gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 10) The RNG hath decreed that this item was generated more often: mithril lash ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 85) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this trap was always invisible: complete gray spell trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 3) Trap randomization happened for 1 in 910 traps Next attribute increase check would have come at turn 909 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Gandarewa The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (671) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of undo genocide (BOOM BITCH GET OUT DA WAY) scroll of healing (A LAW THAT MAKES SNOWFLAKES VISIBLE) scroll of mana (PERQUE SON ELS MESTRES) scroll of phase door (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of standard id (SOO BAWLZ) scroll of cure (SECTUM SEMPRA) * scroll of extra healing (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) * scroll of greater mana restoration (CWAEWL DAEWL) Spellbooks spellbook of healing (disenchanted) spellbook of light (withered) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.