porkman, neutral male redguardian Priest -------------- -------............| |...........v....f.| +...............@..| |..................| ...................| |..................| -------............| -.------------ [Porkman the Aspirant] St14 Dx7 Co8 In7 Wi11 Ch9 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1470 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 32% Wand drop chance was reduced to 91% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 82% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 72% of the time only The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable after a while: elemental spells (turn 14974) The following skill couldn't be trained before a certain turn number is reached: saber (turn 56003) Sticky curses were more common by 7% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 109209 Monster spawn increase reached its maximum at turn 334999 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2798235 The monster class that cannot be genocided was leprechaun The monster species that spawned more often: dungeon fern (freq bonus 5) The monster species that spawned more often: citified cushioned commercialism (freq bonus 6) The monster species that spawned more often: young water dragon (freq bonus 4) The monster species that spawned more often: bad vortex (freq bonus 48) The monster species that spawned more often: eyp mummy (freq bonus 8) The monster species that spawned more often: invisible badguy (freq bonus 21) The monster species that spawned more often: lava muzzle (freq bonus 2) The monster species that spawned more often: quarterback (freq bonus 32) The monster species that spawned more often: muttony odorized remilitarized (freq bonus 16) The monster species that spawned more often: barbara refuelling slouching (freq bonus 6) The monster species that spawned more often: teapot granny (freq bonus 6) The monster species that spawned more often: gredblo sephirah (freq bonus 6) The monster species that spawned more often: muling roadblock (freq bonus 4) The monster species that spawned more often: Radio Sergeant (freq bonus 54) The monster species that spawned more often: formatting daemon (freq bonus 4) The monster species that spawned more often: sticky mold (freq bonus 4) The monster species that spawned more often: slugged told brakeage alphameric dribbler pacifist (freq bonus 20) The monster species that spawned more often: PKK leader (freq bonus 12) The monster species that spawned more often: multi-hued mushroom (freq bonus 24) The monster species that spawned more often: bathtub spick (freq bonus 5) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters that buzz (freq bonus 6) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 6) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters that have no head (freq bonus 16) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster species that never randomly spawned: hammer of the underworld The monster species that never randomly spawned: messed snake The monster species that never randomly spawned: blue snake The monster species that never randomly spawned: angry southside hood The monster species that never randomly spawned: earlier ordinance The monster species that never randomly spawned: black wolf The monster species that never randomly spawned: arcanium golem The monster species that never randomly spawned: lamb The monster species that never randomly spawned: evil beam The monster species that never randomly spawned: tutor pulverize The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: completely bad part stone (gray) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: sand (soft) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 21) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 28) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 26) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 20) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 109) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 5) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 8) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 2) The RNG hath decreed that this item was generated more often: stat decrease (desaturated, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 29) The RNG hath decreed that this item was always generated cursed: evil variant (EVILHACK WITH EXTRA EVIL ADDED) The RNG hath decreed that this item was always generated cursed: null ball ((null)) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: ragnarok trap (freq bonus 6) Trap randomization happened for 1 in 6 traps Next attribute increase check would have come at turn 760 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Polyhymnia, Euterpe and Terpsichore Your deity was Euterpe The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (469) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of magic mapping (ELF EXPLODE WHEN FALL) scroll of healing (STEAMGREENLIGHTGORGON) scroll of mana (KIDS 3 0 R 8 0 R) scroll of phase door (TIGHT SPANDEX SHIRT) scroll of standard id (OCTAHEXAOCTA) scroll of cure (ARMFLAUSCHLER) * scroll of extra healing (SUOMI MAINITTU TORILLA TAVATAAN) * scroll of greater mana restoration (WHIRL WITH VACUUM PERFORATO TO FIRST) Spellbooks spellbook of healing (gold) spellbook of wizard lock (fearsome) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.