porkman, neutral male redguardian Priest --- -------------------- |....................... |+...&.....(....@......| |................d.....| - ------- -------|------ [Porkman the Aspirant] St14 Dx10 Co10 In5 Wi16 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt80/1550 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 187 Monsters only dropped their equipment with 83% chance Wand drop chance was reduced to 69% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 83% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 91% chance The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: sling (turn 29) The following skill became untrainable if you tried to train it too early: lance (turn 320) The following skill became untrainable after a while: missile weapons (turn 21189) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 14893) The following skill became harder to train at higher skill levels: squeaking Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53746 Monster spawn increase reached its maximum at turn 123239 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1486535 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: vampire (freq bonus 4) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: slime patch (freq bonus 5) The monster species that spawned more often: screaming twister (freq bonus 5) The monster species that spawned more often: succubus (freq bonus 12) The monster species that spawned more often: wood elf lord (freq bonus 27) The monster species that spawned more often: cannibalizing fated (freq bonus 24) The monster species that spawned more often: impacter (freq bonus 20) The monster species that spawned more often: bright white spore (freq bonus 12) The monster species that spawned more often: meadow snake (freq bonus 24) The monster species that spawned more often: gold golem (freq bonus 20) The monster species that spawned more often: fire wing (freq bonus 8) The monster species that spawned more often: reddish spore (freq bonus 6) The monster species that spawned more often: shard growth (freq bonus 36) The monster species that spawned more often: radspider (freq bonus 14) The monster species that spawned more often: rafflesia (freq bonus 36) The monster species that spawned more often: wild own (freq bonus 14) The monster species that spawned more often: depth force patch (freq bonus 36) The monster species that spawned more often: fennel deescalating ligaturing (freq bonus 21) The monster species that spawned more often: maud mold (freq bonus 15) The monster species that spawned more often: unfederated dish sahara phlegm advantage (freq bonus 28) The monster species that spawned more often: porter block fungus (freq bonus 5) The monster trait that was more common: monsters that cause terrain terror (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster trait that was more common: monsters that regenerate health (freq bonus 8) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 5) The monster species that never randomly spawned: urinating optometer The monster species that never randomly spawned: eldritch rubber The monster species that never randomly spawned: paper snatcher The monster species that never randomly spawned: giant clear jellyfish The monster species that never randomly spawned: beqror The monster species that never randomly spawned: planetary spore The monster species that never randomly spawned: waring The monster species that never randomly spawned: form mummy The monster species that never randomly spawned: like-like The monster species that never randomly spawned: tar growth The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: cruncher helmet (breath control helmet) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: liquid chain ((null)) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of total nonsense (nonsense, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 6) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: implant of ten thousand things (cross, freq bonus 36) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 12) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 15) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: tunnels (WESTERN FRANKISH COURSE, freq bonus 3) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 15) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 10) The RNG hath decreed that this item was generated more often: feminism (PINK IS A MANLY COLOR, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 57) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: force stone (gray) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: anastasia trap (freq bonus 15) Trap randomization happened for 1 in 31 traps Next attribute increase check would have come at turn 390 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having dimmopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Dionysus The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (93) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 22% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of taming (NUMB ENEMY BY LICKING CIRCLE) scroll of healing (MIS DES SBIL DE BRUNSEZEN) scroll of mana (FUCKTHISGAME) scroll of phase door (BUEP IS THE STUPID) scroll of standard id (FROSTBOIL FRUSTRATION) scroll of cure (MORKE GRUVER) * scroll of extra healing (LONG YU DE LILIANG) * scroll of greater mana restoration (U HAVE MAIL) Spellbooks spellbook of healing (geological) spellbook of detect monsters (silly) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.