porkman, neutral male redguardian Priest ---------------.----- |...................| |............d@.....| |....$............... |...................| --------------------- [Porkman the Aspirant] St11 Dx8 Co8 In6 Wi16 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1310 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 215 Monsters only dropped their musable items with 29% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 25% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 76% Tool drop chance was reduced to 89% Food drop chance was reduced to 73% Monster death drops spawned with only 92% chance The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: attack spells The following skill was limited to expert proficiency: elemental spells Items were more likely to be generated cursed by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78982 Monster spawn increase reached its maximum at turn 254050 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2193000 The monster class that cannot be genocided was light The monster class that was spawned more often: arachnid or centipede (freq bonus 16) The monster species that spawned more often: petty pain worm (freq bonus 38) The monster species that spawned more often: microfilmed pulque (freq bonus 36) The monster species that spawned more often: venom mushroom (freq bonus 126) The monster species that spawned more often: prudently bedew (freq bonus 36) The monster species that spawned more often: recanting kernelling (freq bonus 72) The monster species that spawned more often: knight of elea (freq bonus 18) The monster species that spawned more often: venomer vestal (freq bonus 38) The monster species that spawned more often: score force fungus (freq bonus 54) The monster species that spawned more often: burning monster (freq bonus 150) The monster species that spawned more often: libelist precanceling (freq bonus 54) The monster species that spawned more often: Colonel Sebastian Moran (freq bonus 34) The monster species that spawned more often: drudding (freq bonus 51) The monster species that spawned more often: greener frog (freq bonus 38) The monster species that spawned more often: magenta jelly (freq bonus 57) The monster species that spawned more often: legion devil soldier (freq bonus 102) The monster species that spawned more often: inquisitory marketer apologal (freq bonus 76) The monster species that spawned more often: orc strongman (freq bonus 51) The monster species that spawned more often: airborne troll (freq bonus 120) The monster species that spawned more often: anthrazite unicorn (freq bonus 72) The monster species that spawned more often: gnoll ghoul (freq bonus 68) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 3) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster species that never randomly spawned: dancing queen The monster species that never randomly spawned: petty gold viper The monster species that never randomly spawned: degenerate force patch The monster species that never randomly spawned: blank boomer The monster species that never randomly spawned: psychic spore The monster species that never randomly spawned: power water elemental The monster species that never randomly spawned: dissatisfying nonskid The monster species that never randomly spawned: yeoman The monster species that never randomly spawned: bey behove The monster species that never randomly spawned: slata The RNG hath decreed that this item was never generated: cloak of flight (feathery cloak) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was generated more often: ore mining (off-build, freq bonus 3) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 24) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 26) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 5) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 5) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of scent (panting, freq bonus 4) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 10) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 5) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 10) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 5) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 97) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 60) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: snow (TUXIE WANTS TO HACK UP MARIOS FINGERS) The RNG hath decreed that this item was always generated cursed: nano axe ((null)) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: ornate mace ((null)) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this trap was always invisible: nexus trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 1) Trap randomization happened for 1 in 933 traps Next attribute increase check would have come at turn 795 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Jim Raynor, Hierarch Artanis and Sarah Kerrigan Your deity was Hierarch Artanis The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (173) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of remove curse (TROPHY GET) scroll of healing (JUYED AWK YACC) scroll of mana (TERRA ZOMBIES HAVE THE WRONG COLOR) scroll of phase door (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) scroll of standard id (HIWEDALE OOO) scroll of cure (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) * scroll of extra healing (SUECHOL OGI ABS OLUTEN ULPEN) * scroll of greater mana restoration (MARRIED THE LIGHT) Spellbooks spellbook of healing (copper) spellbook of sleep (cute) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.