porkman, neutral male redguardian Priest ---------------------- ........@d...........| |....................| |..................... |....................| |....................| |....................| ---------------------- [Porkman the Aspirant] St13 Dx10 Co9 In10 Wi15 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1500 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: flying You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 43 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 84% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 88% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: gun control The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: flail The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: axe (turn 7) The following skill became untrainable if you tried to train it too early: mace (turn 240) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68058 Monster spawn increase reached its maximum at turn 523962 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1445082 The monster class that cannot be genocided was piercer The monster species that spawned more often: friction growth (freq bonus 12) The monster species that spawned more often: The King of Hearts (freq bonus 2) The monster species that spawned more often: cerulean mold (freq bonus 15) The monster species that spawned more often: King Gorge, Lord of the Gluttons (freq bonus 1) The monster species that spawned more often: vaporization sphere (freq bonus 3) The monster species that spawned more often: bone meal (freq bonus 30) The monster species that spawned more often: illicitly epicycle (freq bonus 15) The monster species that spawned more often: plush bear golem (freq bonus 6) The monster species that spawned more often: doughiest slinking (freq bonus 6) The monster species that spawned more often: Mailie's thick girl boot (freq bonus 18) The monster species that spawned more often: monotreme misconstruction (freq bonus 6) The monster species that spawned more often: snaring swarmer (freq bonus 42) The monster species that spawned more often: one of the spear cats (freq bonus 2) The monster species that spawned more often: fathom monster (freq bonus 1) The monster species that spawned more often: insincerity entrenching ingratiating (freq bonus 6) The monster species that spawned more often: usherette conservatively (freq bonus 54) The monster species that spawned more often: Uniform Kommissioner (freq bonus 1) The monster species that spawned more often: izumo (freq bonus 9) The monster species that spawned more often: vampire messer (freq bonus 16) The monster species that spawned more often: giant lightning bat (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 3) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 4) The monster species that never randomly spawned: czechire cat The monster species that never randomly spawned: atrociously symptomatically judicialized anodizing sultanic barrio The monster species that never randomly spawned: Anastasia's dancing shoe The monster species that never randomly spawned: grainy somebody The monster species that never randomly spawned: officialdom arbitrarily The monster species that never randomly spawned: silver colony The monster species that never randomly spawned: dark draconian The monster species that never randomly spawned: undead fungus The monster species that never randomly spawned: unbendable tinfoil petitioner routing saintlier The monster species that never randomly spawned: manufactory somnambulant The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: nano shuriken ((null)) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 20) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: nano suit ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: desert sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 6) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 5) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 14) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 2) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 2) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 12) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 3) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 6) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: heavy plastic ball ((null)) The RNG hath decreed that this item was always generated cursed: movemork stone (gray) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this trap was always invisible: shifting sand trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 20) Trap randomization happened for 1 in 597 traps Next attribute increase check would have come at turn 1672 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of fire (THE ELVENPING KLAMMERAFFELUXIDREAM) scroll of healing (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of mana (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of phase door (GON GET YA) scroll of standard id (DAD AND BABY ATTACKING) scroll of cure (AMY MANAGED TO DRIVE RECLUSE INSANE BY MAKING SLEX) * scroll of extra healing (NESRECA HROSCEV) * scroll of greater mana restoration (IA CTHULHU) Spellbooks spellbook of healing (gained) spellbook of detect food (loved) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.