porkman, neutral male redguardian Priest --------- |.......| |.......| |......f| |......@| --------- [Porkman the Aspirant] St9 Dx8 Co15 In10 Wi16 Ch9 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1600 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: psi resistance You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 92% Armor drop chance was reduced to 83% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: elemental spells The following skill was limited to expert proficiency: riding The following skill became untrainable after a while: body spells (turn 51954) The following skill became harder to train at higher skill levels: shield Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17708 Monster spawn increase reached its maximum at turn 91167 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 9369605 The monster class that cannot be genocided was xorn The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: baby ruby dragon (freq bonus 16) The monster species that spawned more often: undead unbeliever (freq bonus 14) The monster species that spawned more often: crimson colony (freq bonus 7) The monster species that spawned more often: blue-green warp fungus (freq bonus 36) The monster species that spawned more often: battie (freq bonus 42) The monster species that spawned more often: timid troll (freq bonus 30) The monster species that spawned more often: poisonous missingno (freq bonus 8) The monster species that spawned more often: mirror sphere (freq bonus 48) The monster species that spawned more often: mana mold (freq bonus 24) The monster species that spawned more often: wing baddie (freq bonus 8) The monster species that spawned more often: beara vortex (freq bonus 12) The monster species that spawned more often: polar lemming (freq bonus 28) The monster species that spawned more often: huge brown bat (freq bonus 3) The monster species that spawned more often: audient neuromotor (freq bonus 3) The monster species that spawned more often: miner mummy (freq bonus 8) The monster species that spawned more often: levitation vortex (freq bonus 6) The monster species that spawned more often: volt warp fungus (freq bonus 32) The monster species that spawned more often: vampire mage (freq bonus 12) The monster species that spawned more often: dredged crowbar (freq bonus 24) The monster species that spawned more often: glug demon (freq bonus 18) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster species that never randomly spawned: semiformal stooling The monster species that never randomly spawned: tender femmy The monster species that never randomly spawned: brown eye The monster species that never randomly spawned: atomic turret The monster species that never randomly spawned: high shaman The monster species that never randomly spawned: slingshooter The monster species that never randomly spawned: xoyer The monster species that never randomly spawned: personal guard The monster species that never randomly spawned: noise helper The monster species that never randomly spawned: moroccan vagabonded flighting nonunified gassier The RNG hath decreed that this item was never generated: leather nunchiaku ((null)) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 5) The RNG hath decreed that this item was generated more often: exciting armor ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 6) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 5) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 11) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 15) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 11) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 8) Trap randomization happened for 1 in 974 traps Next attribute increase check would have come at turn 376 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Mercury, Venus and Mars Your deity was Venus The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Thu Nov 14 03:29:13 2019. You could not have safely prayed (394) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of enchant armor (NOISY STUNT NO EFFECTIVE) scroll of healing (GOOD CORDIAL NIGHTINGALE) scroll of mana (ANGULAR SIGN) scroll of phase door (FRAUSCH) scroll of standard id (ONA DYSHIT BOLSHE VY UMERET) scroll of cure (TOUHOUWABOUHOU) * scroll of extra healing (IS THE ALL SO CLASS) * scroll of greater mana restoration (NHINRIL) Spellbooks spellbook of healing (chilly) spellbook of sleep (nonexistant) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.