porkman, neutral male angelic Priest -------------- |............| |............| |...@........| |....d.......| |............| |............| -------------- [Porkman the Aspirant] St8 Dx7 Co11 In4 Wi9 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1290 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property intrinsically: dimmopathy Implant identification only worked 1 times out of 34 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 147 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 88% Armor drop chance was reduced to 39% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 74% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: scimitar The following skill became untrainable after a while: divination spells (turn 32044) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 38019) The following skill became harder to train at higher skill levels: divination spells Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69830 Monster spawn increase reached its maximum at turn 268025 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1112962 The monster class that cannot be genocided was naga The monster species that spawned more often: opaque jelly (freq bonus 4) The monster species that spawned more often: blood dragom (freq bonus 2) The monster species that spawned more often: dark stalker (freq bonus 16) The monster species that spawned more often: missionary of darkness (freq bonus 4) The monster species that spawned more often: spike growth (freq bonus 24) The monster species that spawned more often: subatomic squatted (freq bonus 4) The monster species that spawned more often: Klara's sexy nurse pump (freq bonus 3) The monster species that spawned more often: red kite (freq bonus 12) The monster species that spawned more often: bleariest brainish connection (freq bonus 18) The monster species that spawned more often: gray patch (freq bonus 8) The monster species that spawned more often: complete lich (freq bonus 12) The monster species that spawned more often: god of starcraft universe (freq bonus 40) The monster species that spawned more often: superschool speaker (freq bonus 8) The monster species that spawned more often: ancient plain dragon (freq bonus 2) The monster species that spawned more often: crimson colony (freq bonus 16) The monster species that spawned more often: moment of inertia (freq bonus 48) The monster species that spawned more often: engchip (freq bonus 48) The monster species that spawned more often: