[G Player: oroboros Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-09-24.17:16:06.ttyrec Time: (1537809366) Mon Sep 24 17:16:06 2018 GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. [}WShall I pick a character's race, role, gender and alignment for you? [ynq] []HsnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Augurer  k - a Barbarian  l - a Bard  m - a Binder  n - a Bleeder  o - a Bloodseeker  p - a Bosmer  q - a Bully  r - a Camperstriker  s - a Caveman/Cavewoman  t - a Chaos Sorceror  u - a Chevalier (1 of 6)[]+Choosing Race Pick the race of your Bully   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur (1 of 8)[ )+Use hybrid races? [yn] (n) [y gyUse the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) [@yChoosing Gender Pick the gender of your bat Bully  m - male f - female * - Random ! - Quit(end) u /+Choosing Alignment Pick the alignment of your male bat Bully  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) [b+9#Ŀ@nr##B[Oroboros the Money Addict ] St11 Dx10 Co18 In6 Wi6 Ch3 BulBatMalNeu Dlvl:1 $0 HP 18(18)  Pw 2(2)  AC4 Exp1 T1 It is written in the Book of Butch DeLoria:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Butch DeLoria seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Money Addict, have been heralded from birth as the instrument of Butch DeLoria. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destginy has come. For the sake of us all: Go bravely with Butch DeLoria!--More--[2~#Ŀ@nr#[{Hello oroboros, welcome to SlashEMExtended! You are a neutral male bat Bully. --More-- U You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--[}x7 Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. --More-- [Oroboros the Money Addict ] St11 Dx10 Co18 In6 Wi6 Ch3 BulBatMalNeu  18(18)  Pw 2(2)  AC4 Exp1 T1The dunce cap glows black for a moment.[Oroboros the Money Addict ] St11 Dx10 Co18 In6 Wi6 Ch3 BulBatMalNeu  18(18)  Pw 2(2)  AC4 Exp1 T1--More--[' 0You feel like sitting in a corner.[ 4You are lucky! Full moon tonight.:What do you want to drink? [fg or ?*] [1You don't have that object.--More--.4What do you want to drink? [fg or ?*] Never mind.[Oroboros the Money Addict ] St11 Dx10 Co18 In6 Wi6 Ch3 BulBatMalNeu  18(18)  Pw 2(2)  AC4 Exp1 T1[0Unknown command ' '.--More--[pYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) [/{nTurn the number pad on? [yn] (n) n[Oroboros the Money Addict ] St11 Dx10 Co18 In6 Wi6 Ch3 BulBatMalNeu  18(18)  Pw 2(2)  AC4 Exp1 T1 0Unknown command ' '.--More--[\ pYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) [{nTurn the number pad on? [yn] (n) [ n[Oroboros the Money Addict ] St11 Dx10 Co18 In6 Wi6 Ch3 BulBatMalNeu  18(18)  Pw 2(2)  AC4 Exp1 T1/:What do you want to drink? [fg or ?*] s1You don't have that object.--More--["4What do you want to drink? [fg or ?*] [1You don't have that object.--More--[:What do you want to drink? [fg or ?*] 1You don't have that object.--More--4What do you want to drink? [fg or ?*] [Never mind.[Oroboros the Money Addict ] St11 Dx10 Co18 In6 Wi6 Ch3 BulBatMalNeu  18(18)  Pw 2(2)  AC4 Exp1 T1[ 0Unknown command ' '.--More--[pYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) {nTurn the number pad on? [yn] (n) [ n[Oroboros the Money Addict ] St11 Dx10 Co18 In6 Wi6 Ch3 BulBatMalNeu  18(18)  Pw 2(2)  AC4 Exp1 T1[ǵ :What do you want to drink? [fg or ?*] Never mind.[Oroboros the Money Addict ] St11 Dx10 Co18 In6 Wi6 Ch3 BulBatMalNeu  18(18)  Pw 2(2)  AC4 Exp1 T1[\<What do you want to ready? [- bh or ?*] [Never mind.[Oroboros the Money Addict ] St11 Dx10 Co18 In6 Wi6 Ch3 BulBatMalNeu  18(18)  Pw 2(2)  AC4 Exp1 T1<What do you want to ready? [- bh or ?*]  Never mind.[Oroboros the Money Addict ] St11 Dx10 Co18 In6 Wi6 Ch3 BulBatMalNeu  18(18)  Pw 2(2)  AC4 Exp1 T1 :What do you want to drink? [fg or ?*] [uNever mind.[Oroboros the Money Addict ] St11 Dx10 Co18 In6 Wi6 Ch3 BulBatMalNeu  18(18)  Pw 2(2)  AC4 Exp1 T1[Y # [Niquit[4J *Really quit [yes/no]? [r y[v [Oroboros the Money Addict ] St11 Dx10 Co18 In6 Wi6 Ch3 BulBatMalNeu  18(18)  Pw 2(2)  AC4 Exp1 T1[<h[Oroboros the Money Addict ] St11 Dx10 Co18 In6 Wi6 Ch3 BulBatMalNeu  18(18)  Pw 2(2)  AC4 Exp1 T3 [Oroboros the Money Addict ] St11 Dx10 Co18 In6 Wi6 Ch3 BulBatMalNeu  18(18)  Pw 2(2)  AC4 Exp1 T4 [Oroboros the Money Addict ] St11 Dx10 Co18 In6 Wi6 Ch3 BulBatMalNeu  18(18)  Pw 2(2)  AC4 Exp1 T4<@r[D# [W]quit[= *Really quit [yes/no]? [ #y[\e[As[, v[Oroboros the Money Addict  18(18)  Pw 2(2)[/ #Ŀ<n@r##[Oroboros the Money Addict ] St11 Dx10 Co18 In6 Wi6 Ch3 BulBatMalNeu Dlvl:1 $0 HP 18(18)  Pw 2(2)  AC4 Exp1 T4Do you want your possessions identified? DYWYPI? [ynq] (n) [?Wn Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} h - an uncursed +0 boomerang (in quiver) {0} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed rotted +3 T-shirt (being worn) {2} Comestibles e - 10 uncursed candy bars {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions f - an uncursed potion of fruit juice {0} g - an uncursed finalized potion of fruit juice {0}(end) [#Ŀ<n@r##Do you want to see your attributes? [ynq] (n)  [~^ nFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: curse resistance. You could not have this property extrinsically: regeneration. You could not have this property intrinsically: infravision. Scroll identification only worked 100 times out of 140. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 14. Implant identification only worked 1 times out of 12. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 16. Spellbook identification only worked 2 times out of 39. Gem identification only worked 100 times out of 135. Monsters only dropped their musable items with 46% chance. Monsters only dropped their equipment with 63% chance. Scroll drop chance was reduced to 94%. Amulet [^ drop chance was reduced to 69%. Potion drop chance was reduced to 89%. Armor drop chance was reduced to 95%. --More--![ Tool drop chance was reduced to 67%. Food drop chance was reduced to 90%. Musable item generation frequency had a negative bias of 10%. The following skill could not be trained at all: protection spells. The following skill was trained at half the usual rate: matter spells. The following skill was trained at one fifth the usual rate: lance. The following skill was limited to basic proficiency: searching. The following skill was limited to skilled proficiency: devices. The following skill was limited to expert proficiency: implants. The following skill became untrainable if you tried to train it too early: shield (turn 115). The following skill became untrainable if you tried to train it too early: matter spells (turn 35). The following skill became untrainable after a while: paddle (turn 34826). The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 51600). ![c [17;1HNumber of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 106320. Monster spawn increase had reached its maximum at turn 222480. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 3957520. The monster class that cannot be genocided was vampire. --More--"[Today, the monster class that always gets generated invisible was umber hulk. The monster class that was spawned more often: pile of coins (freq bonus 9). The monster species that was spawned more often: Spill Kop (freq bonus 156). The monster species that was spawned more often: komodo dragon (freq bonus 112). The monster species that was spawned more often: mist man (freq bonus 216). The monster species that was spawned more often: Terminal Illness (freq bonus 60). The monster species that was spawned more often: rust vortex (freq bonus 22). The monster species that was spawned more often: Yasaman's leather boot (freq bonus 22). The monster species that was spawned more often: water weird (freq bonus 22). The monster species that was spawned more often: mitzvah sephirah (freq bonus 22). The monster species that was spawned more often: math teacher asshole (freq bonus 24). The monster species tha"[Dt was spawned more often: drydrip stalk (freq bonus 36). The monster species that was spawned more often: sludge mold (freq bonus 44). The monster species that was spawned more often: permamimic hivemind (freq bonus 42). The monster species that was spawned more often: nether force patch (freq bonus 12). The monster species that was spawned more often: normal porpse (freq bonus 22). --More--"[The monster species that was spawned more often: centaur pwnz0r (freq bonus 33). The monster species that was spawned more often: giant brown dragonfly (freq bonus 20). The monster species that was spawned more often: albino stalk (freq bonus 40). The monster species that was spawned more often: black wasp (freq bonus 11). The monster species that was spawned more often: nether wraith (freq bonus 30). The monster species that was spawned more often: giant garnet dragonfly (freq bonus 78). The monster trait that was more common: monsters that have tentacle attacks (freq bonus 6). The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 4). The monster trait that was more common: monsters that buzz (freq bonus 1). The monster species that was never randomly spawned: real chaos hound. The monster species that was never randomly spawned: surface abortionist. "[[17;1HThe monster species that was never randomly spawned: nucleon watchmaker vanman unaccidental angiogram. The monster species that was never randomly spawned: minotaur mimic. The monster species that was never randomly spawned: betrayed maia. The monster species that was never randomly spawned: glib vortex. The monster species that was never randomly spawned: composure vespertine. The monster species that was never randomly spawned: spore lichen. --More--"[% The monster species that was never randomly spawned: giant brown tick. The monster species that was never randomly spawned: petty white slime. The RNG hath decreed that this item was never generated: elven lance ((null)). The RNG hath decreed that this item was never generated: amulet of hunger (gleaming). The RNG hath decreed that this item was never generated: power crossbow ((null)). The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)). The RNG hath decreed that this item was never generated: icky blade ((null)). The RNG hath decreed that this item was never generated: proof armor (I AM THE KING). The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves). The RNG hath decreed that this item was never generated: gain corruption (wrath). The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak). "[` B[19;1HThe RNG hath decreed that this item was never generated: clouds (featherweight). The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 21). The RNG hath decreed that this item was generated more often: pack of floppies --More--"[ (box containing little plastic cards, freq bonus 26). The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 14). The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 6). The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 22). The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 15). The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 16). The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 14). The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: marble (white, freq bonus 7). The RNG hath decreed that this item was gene"[ע 9rated more often: log ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 11). The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 9). --More--"[+The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: water (clear, freq bonus 7). The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 8). The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 7). The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 10). The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 4). The RNG hath decreed that this item class was generated more often: Implants (freq bonus 34). The RNG hath decreed that this item was always generated cursed: acid (white). The RNG hath "[+Rdecreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES). The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover). The RNG hath decreed that this item was always generated cursed: mare trident ((null)). --More--#[The RNG hath decreed that this item was always generated cursed: secret attack stone (gray). The RNG hath decreed that this item was always generated cursed: pitchfork ((null)). The RNG hath decreed that this item was always generated cursed: striking (ebony). The RNG hath decreed that this item was always generated cursed: icky shield ((null)). The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak). The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue). The RNG hath decreed that this trap was always invisible: ice trap. The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 4). Trap randomization happened for 1 in 720 traps. Next attribute increase check would have come at turn 314. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Consti#[چvtution training was 0. You were level-drain resistant. You were resistant to fear. --More--#[eYou had not decided on your sexuality yet. You were prevented from having regeneration (0). You were prevented from having curse resistance (0). You had 1497 points of nutrition remaining. You aggravated monsters. You could fly. You had improved technique levels. You were lucky (1). You could not have safely prayed (170). You survived. --More--#[Y#Ŀ<n@r##[Oroboros the Money Addict ] St11 Dx10 Co18 In6 Wi6 Ch3 BulBatMalNeu Dlvl:1 $0 HP 18(18)  Pw 2(2)  AC4 Exp1 T4Do you want to see your discoveries? [ynq] (n) #[ \n Discoveries  Armor dunce cap (conical hat) Scrolls scroll of healing (KIDS 3 0 R 8 0 R) scroll of mana (IN THE BUTT KIDNEYS) scroll of phase door (DO NOT READ ME) scroll of standard id (SUS QUO SUM) scroll of cure (DPIEV WENWWSG UNNZMI) * scroll of extra healing (GROUP SING MAKE MORE DAMAGED) * scroll of greater mana restoration (SLASHFIQSPORKSPLACK) Potions potion of fruit juice (manky) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) $[ #Ŀ<n@r## [Oroboros the Money Addict ] St11 Dx10 Co18 In6 Wi6 Ch3 BulBatMalNeu Dlvl:1 $0 HP 18(18)  Pw 2(2)  AC4 Exp1 T4Do you want an account of creatures vanquished? [ynq] (n) %[Rn Vanquished creatures:  0 parrot chicks (1 created) 0 fluffy cats (1 created) 0 clefairies (1 created) 0 visor sewer rats (1 created) 0 pack rabbits (2 created) 0 bushy squirrels (1 created) 0 crawling worm masses (1 created) 0 group bugs (8 created)  16 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--&[Do you want to see your conduct? [ynq] (n) &[cn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--&[=Goodbye oroboros the Bully... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 4 moves. You were level 1 with a maximum of 18 hit points when you quit.--More--&[a