nov, chaotic female droven Elementalist #$# ----.--- ### |...o..|##,,, |<.....-@,,# --------#### [Nov the Fire Fingers] St6 Dx16 Co10 In9 Wi11 Ch6 ElmDroFemCha Dlvl:1 $10 HP10(11) Pw32(32) AC5 Exp1 T19 Latest messages The rabbit bites you! [-1 -> 10] You kill the rabbit! You can't go down here. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) ú a doorway or the floor of a room or the dark part of a room or ice or a snow or an ash or a sand or a paved floor or a highway or a grass or a nether mist or a floor of the crypt (floor of a room) Pick an object. Ä a wall Pick an object. Ä a wall Pick an object. ° a wall monster or a corridor (corridor) Pick an object. # a rock wall or a grave wall or a tunnel or iron bars or a mountain or a solid rock or a water tunnel or a grayout (solid rock) Pick an object. Ä a wall Pick an object. Really quit [yes/no]? Your inventory Weapons f - a blessed +2 fire stick (weapon in hands) {16} Armor g - an uncursed +0 robe of permanence (being worn) {16} Scrolls j - an uncursed scroll of magic mapping {0} k - an uncursed scroll of teleportation {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks a - a blessed spellbook of fire (0:4) {0} b - a blessed finalized spellbook of dashing (0:1) {0} c - a blessed spellbook of burrow (0:1) {0} d - a blessed spellbook of clouds (0:1) {0} Potions h - an uncursed potion of invisibility {0} i - an uncursed finalized potion of water {0} Wands e - a blessed wand of lightning (0:0) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 28 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 131 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 39% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 71% Ring drop chance was reduced to 92% Wand drop chance was reduced to 70% Tool drop chance was reduced to 80% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 47% of the time only The following skill could not be trained at all: body armor The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: mace (turn 1) Items were more likely to be generated cursed by 14% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 113620 Monster spawn increase reached its maximum at turn 226753 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 888384 The monster class that cannot be genocided was eye or sphere The monster species that spawned more often: Olog-hai (freq bonus 2) The monster species that spawned more often: xtra caster lich (freq bonus 2) The monster species that spawned more often: smoke spirit (freq bonus 6) The monster species that spawned more often: blood dragon (freq bonus 3) The monster species that spawned more often: Umber Archon (freq bonus 10) The monster species that spawned more often: +4 ed cutoff (freq bonus 4) The monster species that spawned more often: undead stand user (freq bonus 8) The monster species that spawned more often: big disenchanter (freq bonus 15) The monster species that spawned more often: clitoral bigoted bribe (freq bonus 3) The monster species that spawned more often: survey recreation travel (freq bonus 2) The monster species that spawned more often: recognizable afire overindulge (freq bonus 6) The monster species that spawned more often: blade naga (freq bonus 2) The monster species that spawned more often: confusing turret (freq bonus 2) The monster species that spawned more often: farting adult (freq bonus 36) The monster species that spawned more often: squad fire elemental (freq bonus 2) The monster species that spawned more often: ogry (freq bonus 8) The monster species that spawned more often: shkop (freq bonus 2) The monster species that spawned more often: squeezer (freq bonus 12) The monster species that spawned more often: green wolf cub (freq bonus 4) The monster species that spawned more often: mind spider (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 6) The monster trait that was more common: monsters that are classified as petty (freq bonus 3) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 5) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 10) The monster species that never randomly spawned: kali The monster species that never randomly spawned: unlocated demagogic The monster species that never randomly spawned: Multiplar Grigori The monster species that never randomly spawned: venus flytrap The monster species that never randomly spawned: submarine goblin The monster species that never randomly spawned: turbo club racquet The monster species that never randomly spawned: unclouded playwear dicing sawfly choreman permissive The monster species that never randomly spawned: persian woman The monster species that never randomly spawned: kurroe The monster species that never randomly spawned: librarian The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 29) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 54) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 3) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 114) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 22) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 5) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 18) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 11) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 5) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 4) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 85) The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 22) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: pet AI stone (gray) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: movemork stone (gray) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: farmland trap (freq bonus 5) Trap randomization happened for 1 in 36 traps Next attribute increase check would have come at turn 424 Strength training was 3 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having flying (0) You had 1478 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (371) You survived Spells known in the end Name Level Category Fail Memory a - fire 3 elemental 0% 200% b - dashing 6 elemental 98% 500% c - burrow 6 elemental 98% 500% d - clouds 4 elemental 90% 300% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor robe of permanence (blue robe) Scrolls scroll of magic mapping (FLEEING FLEEEING FLEEEEING) scroll of teleportation (MANYFOLD ANNOY) scroll of healing (FLOW ABLES IS BACKWARD) scroll of mana (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of phase door (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) scroll of standard id (BURRRP) scroll of cure (MORAL RISE WHEN BURN) * scroll of extra healing (ULULATING WAGGISH) * scroll of greater mana restoration (TOUHOUWABOUHOU) Spellbooks spellbook of fire (virtual) spellbook of dashing (insulated) spellbook of burrow (magnificent) spellbook of clouds (lupine) Potions potion of invisibility (viscous) potion of water (clear) Wands wand of lightning (multicolor) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 foxes (1 created) 0 fries (1 created) a rabbit 0 boom lights (1 created) a one-legged centaur 0 hiss turrets (1 created) 6 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (23 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye nov the Elementalist... You quit in The Dungeons of Doom on dungeon level 1 with 42 points, and 10 pieces of gold, after 19 moves. Killer: quit You were level 1 with a maximum of 11 hit points when you quit. Since you quit, the score list will not be checked.