nov, lawful female navi Acid Mage ----- |@.d| +...| |.{.+ |...| |<... ----- [Nov the Oozer] St5 Dx14 Co15 In17 Wi10 Ch7 AciNavFemLaw Dlvl:1 $0 HP16(16) Pw19(19) AC4 Exp1 T5 Latest messages Hello nov, welcome to SlashEMExtended! You are a lawful female navi Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} j - an uncursed +0 pair of wedge sandals (being worn) {2} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of earth {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed finalized spellbook of acid sphere (0:1) {0} i - a blessed spellbook of acid stream (0:2) {0} Potions d - an uncursed potion of object detection {0} Rings g - an uncursed ring of fire resistance {0} Wands f - an uncursed wand of acid (0:1) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 83% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 74% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 90% chance The following skill was trained at half the usual rate: scimitar The following skill was limited to basic proficiency: sexy flats The following skill became untrainable if you tried to train it too early: techniques (turn 29) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 56814) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 55964 Monster spawn increase reached its maximum at turn 136454 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 794124 The monster class that cannot be genocided was ghost The monster class that was spawned more often: nymph (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 4) The monster species that spawned more often: greater enemy cube jelly (freq bonus 54) The monster species that spawned more often: breakoff spore (freq bonus 8) The monster species that spawned more often: speeder ghost (freq bonus 21) The monster species that spawned more often: Whitlevel Kop (freq bonus 5) The monster species that spawned more often: lightning elemental (freq bonus 4) The monster species that spawned more often: darkwood elder (freq bonus 144) The monster species that spawned more often: hauled evidence atoning incommoding rocketed (freq bonus 14) The monster species that spawned more often: hole stalk (freq bonus 8) The monster species that spawned more often: annoying cat (freq bonus 9) The monster species that spawned more often: edderkop (freq bonus 6) The monster species that spawned more often: Emmelie (freq bonus 6) The monster species that spawned more often: glowing warp fungus (freq bonus 18) The monster species that spawned more often: badficina (freq bonus 72) The monster species that spawned more often: vagabonded gamiest stomachical upbraid (freq bonus 15) The monster species that spawned more often: watch kop (freq bonus 18) The monster species that spawned more often: ordinator (freq bonus 10) The monster species that spawned more often: aranea (freq bonus 14) The monster species that spawned more often: healing mold (freq bonus 18) The monster species that spawned more often: zombie baddie (freq bonus 20) The monster species that spawned more often: crosslet interact (freq bonus 14) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 6) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 4) The monster species that never randomly spawned: rissle type The monster species that never randomly spawned: signified pitifuller The monster species that never randomly spawned: yeoman fundamentally The monster species that never randomly spawned: adapted triceratops The monster species that never randomly spawned: item damage monster The monster species that never randomly spawned: petty big white unicorn The monster species that never randomly spawned: itchies The monster species that never randomly spawned: deep sea drowning fish The monster species that never randomly spawned: teacherage baldest The monster species that never randomly spawned: notable patch The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: implant of terror (sanguinary) The RNG hath decreed that this item was never generated: keep satiation (useful) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was generated more often: purification (fresh, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 17) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 17) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 5) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 10) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 71) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 27) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 5) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 9) The RNG hath decreed that this item was generated more often: tech boost (pressing, freq bonus 7) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 17) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 39) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 45) The RNG hath decreed that this item was always generated cursed: driving (WILHELMINE TAKESHI) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: amulet of bad part (anable) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 12) Trap randomization happened for 1 in 37 traps Next attribute increase check would have come at turn 1971 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (536) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Armor wedge sandals (heeled sandals) Scrolls scroll of earth (PLZ RETURN TO DEVTEAM) scroll of healing (NHQDB ENTRY 2376) scroll of mana (GNIK SISI VLE) scroll of phase door (GENTLE PEEPTOE HIGH HEELS) scroll of standard id (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) scroll of cure (FIRST ATTACK LOSED SO IS LATER) * scroll of extra healing (10 SD) * scroll of greater mana restoration (EY REFLECT EFF INT) Spellbooks spellbook of acid sphere (choking) spellbook of acid stream (pageless) Potions potion of object detection (forget-me-not) Rings ring of fire resistance (wire) Wands wand of acid (cloth) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 acid hound pups (1 created) 0 ivy lichens (1 created) 0 dumb humans (1 created) 0 furries (1 created) 0 hermit crabs (1 created) 0 novice roll walls (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye nov the Acid Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 5 moves. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. Since you quit, the score list will not be checked.