]ez  Player: nov Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-11-09.01:42:56.ttyrec Time: (1573263776) Sat Nov 9 01:42:56 2019 ] This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ]syĿf@[Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha Dlvl:1 $0 HP 15(15)  Pw 9(9)  AC6 Exp1 T1It is written in the Book of the Sluts with Syphilis:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess the Sluts with Syphilis seeks to possess the Amulet, and with ]it to gain deserved ascendance over the other gods. You, a newly trained Aimbot User, have been heralded from birth as the instrument of the Sluts with Syphilis. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Sluts with Syphilis! --More--] ]MVĿf@[Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha Dlvl:1 $0 HP 15(15)  Pw 9(9)  AC6 Exp1 T1Hello nov, welcome to SlashEMExtended! You are a chaotic female poisoner Camperstriker.--More--]6] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--]  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--]d Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--] [Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T1The moon is waxing tonight.]0Unknown command ' '.--More--]+ pYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ]a {nTurn the number pad on? [yn] (n) ]&n[Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T1]:0Unknown command ' '.--More--]pYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ]K{nTurn the number pad on? [yn] (n) ] n[Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T1]=There is a wall in the way![Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T1]z 0Unknown command ' '.--More--]s' pYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ]{nTurn the number pad on? [yn] (n) ]rcn[Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T1]0Unknown command ' '.--More--]FpYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ]{nTurn the number pad on? [yn] (n) ]Mn[Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T1]3 There is a wall in the way![Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T1]WThere is a wall in the way![Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T1]You displaced your kitten.[Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T2#@f]3 [Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T2 [Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T3@f<]i[Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T3 [Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T4@]C There is a wall in the way![Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T4]hThere is a wall in the way![Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T4] There is a wall in the way![Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T4]{}[Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T4 [Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T5@][Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T5 [Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T6@<]z[Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T6 [Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T7@] There is a wall in the way![Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T7]p There is a wall in the way![Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T7]There is a wall in the way![Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T7]gThere is a wall in the way![Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T7] jThere is a wall in the way![Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T7]6 There is a wall in the way![Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T7]HThere is a wall in the way![Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T7]@[Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T7You hear some noises in the distance.[Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T8]( There is a wall in the way![Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T8]$ [Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T8 [Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T9@<][Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T9 [Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T10@:]1 There is a wall in the way![Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha  15(15)  Pw 9(9)  AC6 Exp1 T10]P  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ]QZ + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ]4+Really quit? WARNING: this will erase your game permanently! [yes/no]? ]hy]ke]RNs]z: [Nov the Aimbot User  15(15)  Pw 9(9)Ŀ@#:<[Nov the Aimbot User ] St16 Dx14 Co5 In7 Wi10 Ch10 CamPoiFemCha Dlvl:1 $0 HP 15(15)  Pw 9(9)  AC6 Exp1 T10A problem has been detected and NetHack has been shut down to prevent damage to your sanity. The problem seems to be caused by the following file: SLASHEM.EXE YET_ANOTHER_STUPID_DEATH (DYWYPI?) If this is the first time you've seen this Stop error screen, restart your game. If this screen appears again, follow these steps: Check to make sure any equipments or spells]: | is properly installed. If this is a proper installation, ask your cheat or spoiler manufacturer for any spoilers you might need. If problems continue, remove any newly created save files (if explore) or bone files. Disable bad options such as rest_on_space or autopickup. If you need to use Explore Mode to remove or disable components, restart your game, press X to select Explore Mode Options, and then select Yes. Technical information: *** STOP: 0x0000DEAD (0x44, 0x75, 0x64, 0x6C, 0x65, 0x79) *** SLASHEM.EXE - Address DLVL1 base at MAINDUN, DateStamp 20150401 [ynq] (n)  ]7nĿ @# : <  Weapons a - a cursed -1 dagger (weapon in hand) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0}(end) ]#Do you want to see your attributes? [ynq] (n) ]nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: technicality. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 12. Amulet identification only worked 15 times out of 19. Implant identification only worked 1 times out of 9. Wand identification only worked 3 times out of 8. Spellbook identification only worked 2 times out of 5. Gem identification only worked 100 times out of 181. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 96% chance. Scroll drop chance was reduced to 96%. Ring drop chance was reduced to 81%. Wand drop chance was reduced to 89%. Potion drop chance was reduced to 89%. Weapon drop chance was reduced to 92%. Armor drop chance was red]guced to 95%. Musable item generation frequency had a negative bias of 97%. --More--]ШMonster death drops spawned with only 99% chance. The following skill could not be trained at all: two-weapon combat. Heavy curses were more common by 51%. Items were more likely to be generated cursed by 23%. Number of artifacts generated was 1. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 21813. Monster spawn increase had reached its maximum at turn 293685. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 611688. The monster class that cannot be genocided was fungus or mold. The monster species that was spawned more often: flying smasher (freq bonus 12). The monster species that was spawned more often: rock ripper (freq bonus 42). The monster species that was spawned more often: quinoa (freq bonus 4). The monster species that was spawned more often: black dragon (freq bonus 24). The monster species that was spawned m]ore often: dancing king (freq bonus 8). The monster species that was spawned more often: swather museful (freq bonus 6).The monster species that was spawned more often: hole growth (freq bonus 2). The monster species that was spawned more often: Apollyon (freq bonus 28). The monster species that was spawned more often: bronze dragon (freq bonus 6). The monster species that was spawned more often: addict (freq bonus 4). --More--] The monster species that was spawned more often: tree naga hatchling (freq bonus 2). The monster species that was spawned more often: drone stalk (freq bonus 2). The monster species that was spawned more often: pectoral unshaved (freq bonus 24). The monster species that was spawned more often: blue-red force patch (freq bonus 2). The monster species that was spawned more often: pale growth (freq bonus 6). The monster species that was spawned more often: Eygoorts Togaal Jezehh (freq bonus 3). The monster species that was spawned more often: acidsquirt jelly (freq bonus 12). The monster species that was spawned more often: reportedly busiest (freq bonus 24). The monster species that was spawned more often: fire bear (freq bonus 4). The monster species that was spawned more often: event lich (freq bonus 6). The monster trait that was more common: monsters that grunt (freq bonus 4). The monster]  trait that was more common: monsters with feminism attacks (freq bonus 4). The monster species that was never randomly spawned: stalking magenta lichen. The monster species that was never randomly spawned: camouflaged imp. The monster species that was never randomly spawned: meshera gamma. The monster species that was never randomly spawned: wraith shaman. --More--]$The monster species that was never randomly spawned: great wyrm of law. The monster species that was never randomly spawned: totes sentai. The monster species that was never randomly spawned: abducation pillar. The monster species that was never randomly spawned: golden dragom. The monster species that was never randomly spawned: king hulk. The monster species that was never randomly spawned: elder blue dragon. The RNG hath decreed that this item was never generated: rotten stone (gray). The RNG hath decreed that this item was never generated: locking (aluminum). The RNG hath decreed that this item was never generated: egoism (enviable). The RNG hath decreed that this item was never generated: wooden harp (harp). The RNG hath decreed that this item was never generated: rapier ((null)). The RNG hath decreed that this item was never generated: clone monster (radiating). The RNG hath decreed that this item was never gene]$/rated: hoe sable ((null)). The RNG hath decreed that this item was never generated: unaffected candle (candle). The RNG hath decreed that this item was never generated: pile bunker ((null)). The RNG hath decreed that this item was never generated: water dragon scale mail ((null)). The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 13). The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 9). --More--] "The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 6). The RNG hath decreed that this item was generated more often: light (glass, freq bonus 27). The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 24). The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: shuffle monster (misked, freq bonus 36). The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 19). The RNG hath decreed that this item was generated more often: ether knout ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: stalactite (pernicious, freq bonus 11). The RNG hath decreed that this item was generated more often: water flame [1]1"s8;1H(complementary, freq bonus 4). The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 3). The RNG hath decreed that this item was generated more often: stone chain --More--] ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 36). The RNG hath decreed that this item was generated more often: halite (white, freq bonus 11). The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 10). The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 6). The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 3). The RNG hath decreed that this item was always generated cursed: aimbot lightning (shrined). The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray). The RNG hath decreed that this item was always generated cursed: book stone (gray). Th] e RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)). The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet). --More--]=The RNG hath decreed that this item was always generated cursed: amulet of scent (panting). The RNG hath decreed that this item was always generated cursed: toxic (wasteful). The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield). The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)). The RNG hath decreed that this item was always generated cursed: inka spear ((null)). The RNG hath decreed that this trap was always invisible: curse trap. The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 2). Trap randomization happened for 1 in 937 traps. Next attribute increase check would have come at turn 357. Strength training was 0. Dexterity training was 0. Wisdom training was -3. Constitution training was 1. Your sanity was 0. You had not decided on your sexuality yet. ]=cYou had 1490 points of nutrition remaining. Your luck was zero. --More--]MYou had spell retention for remembering 100 spells. You could not have safely prayed (293). You survived. --More--]