noty, lawful female spiritual Archeologist ------ |.... |....| -..d.. |...@| ------ [Noty the Digger] St8 Dx5 Co11 In13 Wi8 Ch5 ArcEspFemLaw+OQ S1 Dlvl:1 $1 HP17(17) Pw11(11) AC11 MC0 Xp1/0 Wt90/1050 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello noty, welcome to SlashEMExtended! You are a lawful female aquarian homicider spiritual Archeologist. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command '^J'. (7x) What do you want to use or apply? [aghij or ?*] Sorry, I don't know how to use that. Unknown command '^J'. What do you want to use or apply? [aghij or ?*] Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: warning You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 137 Monsters only dropped their musable items with 50% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 92% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: matter spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12689 Monster spawn increase reached its maximum at turn 41456 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 592100 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: grue (freq bonus 4) The monster species that spawned more often: mana spore (freq bonus 32) The monster species that spawned more often: jumping kraken (freq bonus 12) The monster species that spawned more often: reddish warp fungus (freq bonus 7) The monster species that spawned more often: wind inhabitant (freq bonus 6) The monster species that spawned more often: software bug (freq bonus 10) The monster species that spawned more often: unicorn skeleton (freq bonus 12) The monster species that spawned more often: mirkwood ogre (freq bonus 10) The monster species that spawned more often: cerulean force patch (freq bonus 12) The monster species that spawned more often: Nai-no-kami (freq bonus 48) The monster species that spawned more often: time stalk (freq bonus 20) The monster species that spawned more often: paranoid schizo (freq bonus 24) The monster species that spawned more often: tender asian girl (freq bonus 12) The monster species that spawned more often: maintenance automaton (freq bonus 12) The monster species that spawned more often: breaker smasher (freq bonus 24) The monster species that spawned more often: tuna (freq bonus 21) The monster species that spawned more often: vandal (freq bonus 24) The monster species that spawned more often: absent stalk (freq bonus 21) The monster species that spawned more often: Suou Ginta (freq bonus 18) The monster species that spawned more often: phase growth (freq bonus 10) The monster species that spawned more often: cash trap (freq bonus 36) The monster trait that was more common: monsters that have infravision (freq bonus 3) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 16) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 6) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 5) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 3) The monster species that never randomly spawned: young white dragon The monster species that never randomly spawned: force swamp kobold The monster species that never randomly spawned: troll permamimic mummy The monster species that never randomly spawned: dark ranger The monster species that never randomly spawned: old plain dragon The monster species that never randomly spawned: war bear The monster species that never randomly spawned: blood golem The monster species that never randomly spawned: hidden gas spore The monster species that never randomly spawned: The Jade Dragon The monster species that never randomly spawned: umbra force fungus The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 11) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 85) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this trap was always invisible: nadja trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 9) Next attribute increase check would have come at turn 169 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having warning (0) You were prevented from having slow digestion (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (588) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of enchant weapon (XYZZY) scroll of healing (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of mana (PRIRUTSENIE) scroll of phase door (DDOS ATTACK) scroll of standard id (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of cure (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) Spellbooks spellbook of knock (accursed) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye noty the Archeologist... Youescaped from the dungeon with 1 point,