noty, chaotic male spiritual Archeologist -----}- |.....| |<..%r| |....@|# |}....|# ### ------- - -----# ##}##|.>...| ##### ######|.....| ##### #######|.....------- ##### ###}# #}|............ ,,%,###}# ,-...........| #--+--}#}## |.....}.}...| -....}}## |....}.....}} |.}}}}}}} }}-}}}}- }-- |.}}}|.| }.---}.| }- ..%- --- [Noty the Digger] St17 Dx7 Co10 In12 Wi7 Ch6 ArcEspMalCha+OQ S461 Dlvl:9 $1 HP-3(17) Pw11(11) AC10 MC0 Xp1/15 Wt119/1450 T233 Latest messages You miss the rabid rat. The rabid rat bites you! [-4 -> 11] The hare just misses! You kill the hare! The rabid rat misses. You miss the rabid rat. The rabid rat just misses! You kill the rabid rat! The shadow beast kicks you! [-3 -> 8] You hit the shadow beast. The shadow beast seems to be moving slower. The shadow beast slows down. The shadow beast kicks you! [-3 -> 5] You miss the shadow beast. (2x) You hit the shadow beast! The shadow beast kicks you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: half physical damage You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 33% Potion drop chance was reduced to 84% The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 135) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50856 Monster spawn increase reached its maximum at turn 77088 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 260022 The monster class that cannot be genocided was worm The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: slow fungus (freq bonus 30) The monster species that spawned more often: cameroonian goalkeeper (freq bonus 42) The monster species that spawned more often: undead foxhound agent (freq bonus 42) The monster species that spawned more often: treasury golem (freq bonus 12) The monster species that spawned more often: alloy golem (freq bonus 6) The monster species that spawned more often: deceiving warp fungus (freq bonus 12) The monster species that spawned more often: bright white mold (freq bonus 10) The monster species that spawned more often: gnomish brigand thief (freq bonus 84) The monster species that spawned more often: weregridbug (freq bonus 30) The monster species that spawned more often: mean astral elemental (freq bonus 7) The monster species that spawned more often: accursed draconian (freq bonus 10) The monster species that spawned more often: hellfire colossus (freq bonus 26) The monster species that spawned more often: raving ogre (freq bonus 15) The monster species that spawned more often: weeping fishing rod (freq bonus 5) The monster species that spawned more often: pustulent colony (freq bonus 60) The monster species that spawned more often: generic cat girl (freq bonus 6) The monster species that spawned more often: drow zombie (freq bonus 28) The monster species that spawned more often: ancient silver dragon (freq bonus 36) The monster species that spawned more often: fetish (freq bonus 30) The monster species that spawned more often: petty xorn (freq bonus 18) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 4) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 4) The monster trait that was more common: monsters whose attacks banish you (freq bonus 8) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster species that never randomly spawned: dental brace guy The monster species that never randomly spawned: Rhea's lady pump The monster species that never randomly spawned: piercebeak The monster species that never randomly spawned: contra dragon The monster species that never randomly spawned: huge rock mole The monster species that never randomly spawned: hug error The monster species that never randomly spawned: nondescript force fungus The monster species that never randomly spawned: great wyrm of corruption The monster species that never randomly spawned: Cthugha, the Living Flame The monster species that never randomly spawned: porter army ant The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 36) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 4) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 47) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 2) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 76) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 27) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 12) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 2) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 8) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 4) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 18) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 53) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this trap was always invisible: filler trap The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 4) Next attribute increase check would have come at turn 257 Strength training was 1 Dexterity training was 3 Wisdom training was 2 Constitution training was 11 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having warning (0) You were prevented from having half physical damage (0) You were aware of the presence of something You were warned of undead You had infravision You had 1276 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (40) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 98% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of proof armor (WPROWADZIC BRAMY PIEKIELNE) scroll of fire (ATTACK BY THROW A GOLD COIN) scroll of healing (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of mana (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of phase door (SGURDNOEDAMTONSAWEMAGSIHT) scroll of standard id (YOUR INSIDE IS MADE OF MUD) scroll of cure (ELF CANT TO BE POISONING) Spellbooks spellbook of light (lovely) Tools * sack (bag) leather leash (leash) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (27 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...