noty, chaotic female spiritual Archeologist } ------------------- ----------------- ----- -}- - |@L......%......[...!.......................}}...| |K--------------------.--------..-----.}}--}}--- | |*@&(((.(|+.????|"===|.|......|..-.//|!})))))))| |.|@.(.(.|?+????|=*.=|.|......|..|.//8.})))}[}.| |K|.(.(((|??????|....|.|......|..|.//|.|))..}))| |.|....`.|......|--+--.--}--|--..-----.}.}.}...| | |.-+------|------...........)....[.....}}+---}--.- |?...................{........%.%.........}..}...| |.-+---------+---......--------+---......}....}..| |.| ..|... ..|}----.|..........|...}-}--+}}- | |.| (%.!|.!!!.!|+++.-.|%(`..!..$+|...|}}.}...| |.|%%]%% |}!!!.!|+++.|.|%%.%!])%$.|.}.|.[..[}[| |.|..!%% |!!!!!!|+++.|(|.!/)%(+.?/|.}.|.})[[}.| |.--------------------.-----------}%..--}----}- |............................}.....$....}.[...}..} ------- -- -- -------- - --}}------}-----}- - } } [Noty the Field Worker] St18/03 Dx11 Co8 In9 Wi13 Ch9 ArcEspFemCha+OQ S535 Dlvl:6 $5 HP-2(17) Pw11(11) AC9 MC0 Xp3/70 Wt80/1550 T233 Latest messages You see here a figurine of a cave spider {1}. The marid picks up a lock pick {1}. You see here a hairclip {1}. "noty! Please pay before leaving." The marid drops a lock pick {1}. You escaped the shop without paying! You stole 236 zorkmids worth of merchandise. You feel like an evil rogue. An alarm sounds! The Keystone Kops appear! Unknown command '^J'. (2x) The marid drops a magic marker {1}. Rellenk wields a two-handed sword {60}! The two-handed sword welds itself to Rellenk's hand! Rellenk tries to wield a shotgun {15}. Rellenk's two-handed sword is welded to his hands! Rellenk throws a knife! Rellenk swings his two-handed sword. Rellenk hits you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 9 You carried 1 sins You could not have this property at all: corrosivity You could not have this property extrinsically: shock resistance You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 152 Monsters only dropped their equipment with 83% chance Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 70% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: polearms (turn 33) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 20827 Monster spawn increase reached its maximum at turn 80847 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 197315 The monster class that cannot be genocided was (null) Today, this monster class was always generated invisible: lizard The monster class that was spawned more often: grue (freq bonus 3) The monster species that spawned more often: Antonia (freq bonus 24) The monster species that spawned more often: tyrant of hell (freq bonus 10) The monster species that spawned more often: teal colony (freq bonus 20) The monster species that spawned more often: Ina (freq bonus 20) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 45) The monster species that spawned more often: air giant (freq bonus 45) The monster species that spawned more often: cloud cattle (freq bonus 16) The monster species that spawned more often: desert robber (freq bonus 15) The monster species that spawned more often: dracolisk (freq bonus 5) The monster species that spawned more often: Crone Lilith (freq bonus 16) The monster species that spawned more often: lesser omochi beast (freq bonus 30) The monster species that spawned more often: mountain ogre (freq bonus 60) The monster species that spawned more often: nasty master mind flayer (freq bonus 8) The monster species that spawned more often: squeakati (freq bonus 8) The monster species that spawned more often: merrow (freq bonus 10) The monster species that spawned more often: quantum spore (freq bonus 28) The monster species that spawned more often: minor death (freq bonus 16) The monster species that spawned more often: sucker warp fungus (freq bonus 7) The monster species that spawned more often: special caster lich (freq bonus 16) The monster species that spawned more often: ten-footed snake (freq bonus 8) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 4) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster species that never randomly spawned: card fungus The monster species that never randomly spawned: bright star The monster species that never randomly spawned: geology torturer The monster species that never randomly spawned: migo warrior The monster species that never randomly spawned: very old orange dragon The monster species that never randomly spawned: stone mewlip The monster species that never randomly spawned: archpriest The monster species that never randomly spawned: giant garnet dragonfly The monster species that never randomly spawned: shrieker mushroom patch The monster species that never randomly spawned: suxxor The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 6) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 3) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 19) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 36) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 17) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 11) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 10) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 10) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 7) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 15) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 21) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 16) Next attribute increase check would have come at turn 1180 Strength training was 0 Dexterity training was 2 Wisdom training was -1 Constitution training was 15 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having shock resistance (0) You were prevented from having corrosivity (0) You were aware of the presence of something You were warned of undead You had infravision You had 1260 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (249) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 98% Techniques known in the end Name Level Status research 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of life saving (tetraedrical) Scrolls scroll of remove curse (COMPILE SLEX SUDO UBUNTU) scroll of identify (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of healing (SUS COMNITUS) scroll of mana (REGNAD) scroll of phase door (HIN LIE GEN UND SCHLA FEN) scroll of standard id (CAMAMNMALCHA XJ) scroll of cure (VIELAE YKSI TYHMAE KUOLEMAAN) Spellbooks spellbook of detect food (octarine) Potions potion of oil (iridescent) Tools * sack (bag) leather leash (leash) oil lamp (lamp) magic lamp (lamp) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (25 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...