noty, chaotic male spiritual Archeologist ------ |<...| }..>.+ -+--}} ,#, ,#,# ,#,## | ,,##, .| ---- | ###,###,# #,|.----+----+----- ......-+------- | #},##,,## #@|?.......)....%......{..}}.}).......Z............| },#},}--.-##,|)---- +------+-- + -- -- - | ,}} }...|##,#}| .| |}I.|#},}.}%%}%}.| }. .}} |}..|#} }.| %| |}}}. ..}}}} ..| }... . |...} .- |}} |...| . |. . ---`- -- }- -} [Noty the Digger] St10 Dx6 Co10 In7 Wi6 Ch5 ArcEspMalCha+OQ S334 Dlvl:5 $0 HP-1(26) Pw14(14) AC10 MC0 Xp2/21 Wt41/1150 T158 Latest messages You touch bottom. Turbulence torpedoes your digging attempts. (3x) What do you want to use or apply? [ahijk or ?*] You are on solid land again. This is a water tile that can cause you to drown. Really step on it? [yn] (n) (2x) You hear the sounds of civilization. The fox misses. You miss the fox. The fox bites you! [-1 -> 10] You kill the fox! Welcome to experience level 2. You're pushed back! (2x) This is a water tile that can cause you to drown. Really step on it? [yn] (n) It misses. (2x) You hear someone cursing shoplifters. This is a lava tile that can burn you to a crisp. Really step on it? [yn] (n) Are you really sure [yes/no]? You fall into the lava! You burn to a crisp... Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 13 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: fear resistance You could not have this property intrinsically: flying Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 253 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 98% chance Musable item generation frequency had a negative bias of 49% Wand drop chance was reduced to 99% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: long sword (turn 16) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90280 Monster spawn increase reached its maximum at turn 159480 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2171223 The monster class that cannot be genocided was major demon The monster class that was spawned more often: apelike creature (freq bonus 4) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: scorpion (freq bonus 28) The monster species that spawned more often: vampire ogre (freq bonus 18) The monster species that spawned more often: sludge warp patch (freq bonus 24) The monster species that spawned more often: selenite butcher (freq bonus 9) The monster species that spawned more often: aether vortex (freq bonus 48) The monster species that spawned more often: karmic fly (freq bonus 30) The monster species that spawned more often: daylight (freq bonus 12) The monster species that spawned more often: Cherub (freq bonus 28) The monster species that spawned more often: difficult lead golem (freq bonus 5) The monster species that spawned more often: spike mushroom (freq bonus 15) The monster species that spawned more often: police (freq bonus 21) The monster species that spawned more often: Xine, the Mountain King (freq bonus 18) The monster species that spawned more often: exit (freq bonus 18) The monster species that spawned more often: drow sharpshooter (freq bonus 10) The monster species that spawned more often: slime elemental (freq bonus 12) The monster species that spawned more often: werecow (freq bonus 96) The monster species that spawned more often: xiclotlan (freq bonus 9) The monster species that spawned more often: humanoid dryad (freq bonus 24) The monster species that spawned more often: snaring swarmer (freq bonus 20) The monster species that spawned more often: prayer book mimic (freq bonus 48) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 5) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster species that never randomly spawned: Jaken, the Small and Annoying Minion The monster species that never randomly spawned: snaga The monster species that never randomly spawned: Bull Gates 2 The monster species that never randomly spawned: Nai-no-kami The monster species that never randomly spawned: undead gangster The monster species that never randomly spawned: Nelly The monster species that never randomly spawned: amorphous warp fungus The monster species that never randomly spawned: animated irregular heel The monster species that never randomly spawned: nasty vortex The monster species that never randomly spawned: goblin grenadier The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 23) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 4) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 101) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 4) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 8) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 6) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 9) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 20) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 2) Next attribute increase check would have come at turn 366 Strength training was 2 Dexterity training was 1 Wisdom training was -2 Constitution training was 7 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having fear resistance (0) You were prevented from having speed (0) You were aware of the presence of something You were warned of undead You had infravision You had 1337 points of nutrition remaining You were stealthy You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 99% Techniques known in the end Name Level Status research 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of earth (I AM SO FUCKING TIRED) scroll of teleportation (MORKE GRUVER) scroll of healing (THE RESULT IS THE FRUIT) scroll of mana (THX FEMMY) scroll of phase door (YOU DONT STAND A CHANCE) scroll of standard id (SIGNAL 11 WAS RAISED) scroll of cure (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) Spellbooks spellbook of detect food (colorful) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (23 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...