noty, chaotic female spiritual Archeologist }}----}--------- --- --- ------}-}--------- ----- ....!....}..}..........?......}...%..........}...| |.}}----}-------------.-------}..----}}}-------- | |.|......|....}.|!!!}}.}......|..|...}.|`%`}```| ..}.}....|......|!!!!|.}......|..-...|.}``.}.``| |.|}.....|}.....|....|.|...}..|..|}..|}|```````| | |.}......|.}....|}|-}-.-|---}--..---}-.|...}...|(| |.}-|--}----|--}-.......}..............--}-|--}-.| |..........}.........{.........).}.}....}.?......| |.---}|}---|-----....}.---|-------}..............| }}|......|......|-----.|..@.......|...-|------}..} |.|......}......| ...|.|.((((]((((|...|.......}..| |.|......|......}....-.|.((((.(&&(|.}.|)[.[[[[|..| ..|......|......}....|.|(m(.].(@}(|...|[)}[[[[|..| |.-------}}--}-----}}-.----}-----}-...---------..| |.}%......[....................................%.| }} -----}-}}-------- -- --}---}}}}}}}---------}- [Noty the Digger] St10 Dx6 Co10 In8 Wi7 Ch9 ArcEspFemCha+OQ S312 Dlvl:5 $0 HP-1(22) Pw16(16) AC10 MC0 Xp2/28 Wt244/1150 T232 Latest messages "Usage fee, 177 zorkmids." In a cloud of smoke, an efreeti emerges! The efreeti speaks. "You disturbed me, fool!" You see here a lock pick {1}. You see here a wooden container {1580}. You begin bashing monsters with your lamp called lamp.1. You hit the efreeti. The efreeti seems to be moving slower. The efreeti slows down. You miss the efreeti. A helpful reminder: you attack with a non-weapon! You hit the efreeti. The efreeti hits you! [-7 -> 12] You see here a tin opener {1}. You see here a blindfold {1}. You see here a key {1}. The dao hits you! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: teleport control You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 137 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 151 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 94% Wand drop chance was reduced to 92% Monster death drops spawned with only 92% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: saber (turn 6) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28282 Monster spawn increase reached its maximum at turn 61150 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 680820 The monster class that cannot be genocided was golem The monster class that was spawned more often: mummy (freq bonus 3) The monster color that was spawned more often: white (freq bonus 1) The monster species that spawned more often: pile of roulette jetons (freq bonus 5) The monster species that spawned more often: disenchanter eye (freq bonus 5) The monster species that spawned more often: Moldoux, the Defenceless Mold (freq bonus 24) The monster species that spawned more often: burning giant (freq bonus 36) The monster species that spawned more often: Katia (freq bonus 36) The monster species that spawned more often: old evil dragon (freq bonus 21) The monster species that spawned more often: pustulent mushroom (freq bonus 4) The monster species that spawned more often: pixie (freq bonus 32) The monster species that spawned more often: petty scary monster (freq bonus 4) The monster species that spawned more often: giant mill auto (freq bonus 20) The monster species that spawned more often: litter elemental (freq bonus 24) The monster species that spawned more often: Kiddy Kong (freq bonus 16) The monster species that spawned more often: magic book permamimic (freq bonus 16) The monster species that spawned more often: snore mold (freq bonus 12) The monster species that spawned more often: time turret (freq bonus 42) The monster species that spawned more often: dutch keeper (freq bonus 4) The monster species that spawned more often: octarine grue (freq bonus 16) The monster species that spawned more often: gecko (freq bonus 56) The monster species that spawned more often: Gravity Kop (freq bonus 18) The monster species that spawned more often: transformer (freq bonus 18) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 2) The monster species that never randomly spawned: ego-troll mummy The monster species that never randomly spawned: coyote The monster species that never randomly spawned: Vera The monster species that never randomly spawned: unnethackplus horror The monster species that never randomly spawned: heavily cursed lizard The monster species that never randomly spawned: porter taker spore The monster species that never randomly spawned: blue-red mushroom The monster species that never randomly spawned: adventurer gnome The monster species that never randomly spawned: lamia The monster species that never randomly spawned: iron weed The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 35) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 20) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 3) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 8) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 2) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 10) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 9) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 5) Next attribute increase check would have come at turn 942 Strength training was 4 Dexterity training was 4 Wisdom training was 3 Constitution training was 10 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having clairvoyance (0) You were prevented from having teleport control (0) You were aware of the presence of something You were warned of undead You had infravision You had 1259 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (331) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 298% Techniques known in the end Name Level Status research 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of remove curse (DRAW WAT STUNT) scroll of taming (SHENME SHIHOU TENGTONG FABU) scroll of healing (MAYBE LOVELY WHEN TOUCH) scroll of mana (DZIEWCZYNKA ZAMOCZENIA) scroll of phase door (A WILD STEELIX APPEARED) scroll of standard id (CRITICAL HIT) scroll of cure (CHRISTIAN GREY KILLED ALL HIS SUBS) Spellbooks spellbook of detect monsters (twisting) Tools * sack (bag) lamp called lamp.1 magic lamp (lamp) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (24 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...