noty, chaotic male spiritual Archeologist ----- ....<. ------- ...|}|... }--.| }.--} |.} .|.|. .|}.. .|..$} } }.|.|- }}-}- |.}}--} }}} .....}.} }.}.. ...|.....|}}}}}}} |.-}-.|`}. } --}}} }}--- ---.|.|####}} #|...|...|.. .}.|. } ....} ...|...}####### ##|.} }--.|--- }.}}} }---- }}}.}--.|}##}}### ##|. |}}!|.}.| }}).. ..}|. .}}}} }###}}}}# ##}}} -}}} .}}|.} ----} }--}} }.|.} }}}}# }}}}.... }}... ..... .}... .|.|. #}}}} }}}--.} }-}}- ----}.--- --.- ###}# ###|. ..@. }!....|. .....}.}}}}}}}}}#######}} ### } .|$ ----- -------#######}####^### } ... }######}####}}####### [Noty the Field Worker] St10 Dx8 Co8 In13 Wi8 Ch6 ArcEspMalCha+OQ S2834 Dlvl:21 $46 HP-3(26) Pw17(17) AC-6 MC2 Xp4/153 Wt283/1150 T940 Latest messages The ground here is too hard to dig in. You continue digging downward. The ground here is too hard to dig in. Unknown command '^J'. You see here a runed bow {12}. D - a sparkling potion {1}. You start digging downward. The stairs are too hard to dig in. The quantum stalk misses. A gush of water hits your right arm! Your pick-axe rusts! Your gauntlets are not affected. The bag money bites you! [-9 -> 17] You miss the bag money. The bag money bites you! [-8 -> 9] You miss the bag money. The bag money bites you! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 1 sins You could not have this property at all: searching You could not have this property extrinsically: reflection You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 26% Monster death drops spawned with only 88% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: high heels (turn 3) Number of artifacts generated was 8 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37450 Monster spawn increase reached its maximum at turn 67824 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 9384408 The monster class that cannot be genocided was (null) The monster class that was spawned more often: jabberwock (freq bonus 3) The monster species that spawned more often: special ufo part (freq bonus 24) The monster species that spawned more often: obour (freq bonus 8) The monster species that spawned more often: freeze wolf (freq bonus 12) The monster species that spawned more often: white force fungus (freq bonus 12) The monster species that spawned more often: Sarah's soft sneaker (freq bonus 6) The monster species that spawned more often: rnghost (freq bonus 8) The monster species that spawned more often: cat emergency service (freq bonus 30) The monster species that spawned more often: Illurien of the Myriad Glimpses (freq bonus 15) The monster species that spawned more often: decayed force fungus (freq bonus 36) The monster species that spawned more often: light hound (freq bonus 30) The monster species that spawned more often: blue light (freq bonus 24) The monster species that spawned more often: drone force patch (freq bonus 24) The monster species that spawned more often: porter inertia fungus (freq bonus 10) The monster species that spawned more often: War (freq bonus 15) The monster species that spawned more often: crystal force patch (freq bonus 18) The monster species that spawned more often: voracious piercer (freq bonus 12) The monster species that spawned more often: multi-hued hound (freq bonus 16) The monster species that spawned more often: Howl the Wizard (freq bonus 5) The monster species that spawned more often: antimatter vortex (freq bonus 16) The monster species that spawned more often: Elbereth's chosen one (freq bonus 42) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 9) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 8) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster species that never randomly spawned: chimera snake The monster species that never randomly spawned: hell stone The monster species that never randomly spawned: detention physics teacher The monster species that never randomly spawned: Kristin's block-heeled combat boot The monster species that never randomly spawned: maud patch The monster species that never randomly spawned: sanctimonious-looking preacher The monster species that never randomly spawned: Olog-hai gorgon The monster species that never randomly spawned: antimagic warp patch The monster species that never randomly spawned: invisible force fungus The monster species that never randomly spawned: empire state building The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 37) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 39) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 16) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 22) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 5) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 4) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 4) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 7) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this trap was always invisible: scaling trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 4) Next attribute increase check would have come at turn 8459 Strength training was 9 Dexterity training was -4 Wisdom training was 1 Constitution training was 38 You were cold resistant You were sleep resistant You were disintegration-resistant You were shock resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You had the following problem: You will get nasty trap effects intrinsically over time. (0) You were prevented from having automatic searching (0) You were prevented from having reflection (0) You were aware of the presence of something You were warned of undead You had infravision You had 528 points of nutrition remaining You were stealthy You could fly You could walk through walls You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 55% 91% Techniques known in the end Name Level Status research 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Scrolls scroll of charging (CONE ALACIO) scroll of light (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of healing (HAHAHAHAHAHAHA) scroll of mana (MENTAL TRICK THE FORC AND DEFEN) scroll of phase door (HELP A HO) scroll of standard id (SUS QUO SUM) scroll of cure (VALLATTA SPEATT) Spellbooks spellbook of light (colluded) Potions potion of oil (yellow) Wands wand called edgy noth (edgy) Tools * sack (bag) oil lamp (lamp) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 22 times You killed 7 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Grand Master) (22 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (42 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...