noty, chaotic female spiritual Archeologist -------------- +..{....@..... |......f...).| ........ |.......$....| ...............| |............| .....| |.....+....... ------ -------------- [Noty the Digger] St7 Dx3 Co3 In7 Wi6 Ch3 ArcEspFemCha+COSQRD S0 Dlvl:1 $0 HP17(17) Pw11(11) AC13 MC0 Xp1/0 Wt66/600 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello noty, welcome to SlashEMExtended! You are a chaotic female aquarian curser homicider suxxor randomizer windinhabitant spiritual Archeologist. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy There is a staircase up here. You see here a bag {5}. The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command '^J'. (8x) You don't have anything to use or apply. You are noty, a chaotic female aquarian curser homicider suxxor randomizer windinhabitant spiritual Archeologist. HP: 17 (max 17) Pw 11 (max 11) AC 13 Current status effects: . Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 21 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 25% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: long sword (turn 52) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31335 Monster spawn increase reached its maximum at turn 106825 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1141998 The monster class that cannot be genocided was naga The monster class that was spawned more often: quadruped (freq bonus 4) The monster color that was spawned more often: gray (freq bonus 10) The monster species that spawned more often: radiant mold (freq bonus 18) The monster species that spawned more often: mean spore (freq bonus 36) The monster species that spawned more often: lightning bug (freq bonus 12) The monster species that spawned more often: wereghost (freq bonus 12) The monster species that spawned more often: blind trove (freq bonus 64) The monster species that spawned more often: buttfucking alphawoman (freq bonus 12) The monster species that spawned more often: sticky fungus (freq bonus 12) The monster species that spawned more often: expended turret (freq bonus 12) The monster species that spawned more often: magedoom eye (freq bonus 24) The monster species that spawned more often: black vulture (freq bonus 10) The monster species that spawned more often: Anselm (freq bonus 6) The monster species that spawned more often: metallic light (freq bonus 24) The monster species that spawned more often: elusive xorn wizard (freq bonus 30) The monster species that spawned more often: hildaunt (freq bonus 30) The monster species that spawned more often: eldritch mold (freq bonus 15) The monster species that spawned more often: gibberling (freq bonus 16) The monster species that spawned more often: Roswitha (freq bonus 12) The monster species that spawned more often: Dad Manger (freq bonus 30) The monster species that spawned more often: death vortex (freq bonus 5) The monster species that spawned more often: amnesia warp fungus (freq bonus 10) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 16) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 3) The monster trait that was more common: monsters that never move (freq bonus 13) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster species that never randomly spawned: jumping force babelfish The monster species that never randomly spawned: weregremlin The monster species that never randomly spawned: sucker force patch The monster species that never randomly spawned: paralysator fly The monster species that never randomly spawned: gigant The monster species that never randomly spawned: Miyamoto Musashi The monster species that never randomly spawned: monster The monster species that never randomly spawned: ogre thief The monster species that never randomly spawned: sane warp patch The monster species that never randomly spawned: sadistic asian girl The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 17) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 4) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 172) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 19) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 23) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 114) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 18) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 38) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 10) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 66) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 9) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 6) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 78) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 3) Next attribute increase check would have come at turn 1576 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You had a confusing problem. (0) You were more likely to have your items stolen (0) You were prevented from having invisibility (0) You were prevented from having stun resistance (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (191) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of mana (MAYBE PROTECT FROM SERIOUS STATUS) scroll of phase door (NOA AND HIS WEIRD CAT FETISH) scroll of standard id (EN SNORING HEALTHITS LOWERED) scroll of cure (WHIRL WITH VACUUM PERFORATO TO FIRST) Spellbooks spellbook of create familiar (brand-new) spellbook of charm monster (unhealthy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (0 of 160) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (0 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Expert) (0 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (0 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist... Youescaped from the dungeon with 0 points,