noty, chaotic male spiritual Archeologist --}} -------}-}---}--}}-- ----- }- -- .. .............}} .. . .. .. .. -----}-------}-}-}-}.---}}---..-}- -.-}--}}-}-. |(((.((|??}]?.|===*|.|...}((|..}. |.|[))))[)|.| |}(((((|?????.|=="=|.|(((.((|..- |.|.)}))))|}} |((((.(|.?????|...}}.|.@....|..| |.|)])).)) .} |.`....|......|-+--}.--@&+---..-----.| ... |!} --+-}}--}+-}-}-..}...KK.}%...........----}-+-}.} |}......%.}.}........qKK}KKKK}............(......} ---+}--}+--}-}-......--}+--}-----.....%......}.} .. .|....}}|---}-}|..........|...-|-------..| ! ! |!!!!!!|++@.+.|"[!/=}.+?(|.}.}.......|..| |%%}} |!}!!!.|+++.|.|}.)}%??%%.|...|[[}[[.[|..} |%%%% %}!!!!!!} ?+.|.|(}%=!)`}.+|...}}[K[[)[}..} }-----------}-}-----.----}----}--.(.---------..- }...(..............................}........}....} -----------------} ---- - --}-------}-}}-}}}}-}--} ###}### [Noty the Digger] St7 Dx6 Co6 In7 Wi8 Ch8 ArcEspMalCha+OQ S291 Dlvl:6 $1 HP-5(17) Pw11(11) AC4 MC1 Xp1/10 Wt241/750 T278 Latest messages What do you want to put on? [rv or ?*] You are suddenly very masculine! The amulet disintegrates! You see here a brass lantern {1}. The efreeti picks up a candle {1}. "noty! Please pay before leaving." You escaped the shop without paying! You stole 487 zorkmids worth of merchandise. You feel like an evil rogue. An alarm sounds! The Keystone Kops appear! Eforie wields a shotgun {15}! Eforie wields a spear {12}! Unknown command '^J'. (2x) The efreeti hits the Keystone Kop. The Keystone Kop is killed! Eforie wields a spear {12}! Eforie thrusts his spear. Eforie hits you! You die... Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 8 You carried 3 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 27 Amulet identification only worked 15 times out of 23 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 97% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: spear (turn 1) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 30414 Monster spawn increase reached its maximum at turn 50407 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 604872 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: hidden spore (freq bonus 8) The monster species that spawned more often: rainbow warp fungus (freq bonus 30) The monster species that spawned more often: killer tomato (freq bonus 8) The monster species that spawned more often: zinc dragon bat (freq bonus 6) The monster species that spawned more often: eastern ogre (freq bonus 8) The monster species that spawned more often: Schalotte (freq bonus 6) The monster species that spawned more often: Eihort, the Thing in the Labyrinth (freq bonus 3) The monster species that spawned more often: irresistible spore (freq bonus 9) The monster species that spawned more often: squirtle (freq bonus 32) The monster species that spawned more often: drow alienist (freq bonus 8) The monster species that spawned more often: crimson force patch (freq bonus 24) The monster species that spawned more often: notable spore (freq bonus 4) The monster species that spawned more often: young white dragon (freq bonus 18) The monster species that spawned more often: human warrior (freq bonus 5) The monster species that spawned more often: vampiric spore (freq bonus 12) The monster species that spawned more often: glass turret (freq bonus 42) The monster species that spawned more often: photography lady (freq bonus 4) The monster species that spawned more often: forbidden arts centaur (freq bonus 12) The monster species that spawned more often: arctis inhabitant (freq bonus 10) The monster species that spawned more often: gypsy (freq bonus 7) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 6) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster trait that was more common: monsters that make boss taunts (freq bonus 3) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 6) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 3) The monster species that never randomly spawned: Tillmann The monster species that never randomly spawned: ancient turret The monster species that never randomly spawned: quickling lord The monster species that never randomly spawned: gull The monster species that never randomly spawned: lustful draconian The monster species that never randomly spawned: boa constrictor The monster species that never randomly spawned: convict The monster species that never randomly spawned: Rough Teresa's sneaker The monster species that never randomly spawned: brass monkey golem The monster species that never randomly spawned: heavy girl The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 31) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 7) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 11) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 19) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 4) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 11) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 98) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 5) Next attribute increase check would have come at turn 1238 Strength training was 2 Dexterity training was 2 Wisdom training was 9 Constitution training was 16 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having clairvoyance (0) You were prevented from having confusion resistance (0) You were aware of the presence of something You were warned of undead You had infravision You had 1218 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (204) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - knock 1 matter 48% 98% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of ESP (tubular) amulet of life saving (lunate) amulet of change (transitory) Scrolls scroll of enchant armor (ROT THIRTEEN EBG GUVEGRRA) scroll of earth (BUY C1AL1S CHEAP HERE) scroll of healing (GOT SOMETHING FOUR YOU) scroll of mana (MY SWEET VELCRO STRAP) scroll of phase door (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of standard id (ANDOVA BEGARIN) scroll of cure (YIK MECH SHEGOTH) Spellbooks spellbook of knock (appearing) Tools * sack (bag) magic lamp called lamp,1 (lamp) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (23 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye noty the Archeologist...