noty, chaotic female spiritual Archeologist ---- |.... |@.... |...f. .... [Noty the Digger] St8 Dx4 Co8 In12 Wi8 Ch6 ArcEspFemCha+OQ S0 Dlvl:1 $0 HP17(17) Pw11(11) AC11 MC0 Xp1/0 Wt80/900 T261 Latest messages You start digging downward. You dig a hole through the floor. You start digging downward. You hear bubbling water. You dig a hole through the floor. Unknown command '^J'. You start digging downward. You dig a hole through the floor. You start digging downward. You dig a hole through the floor. You start digging downward. You dig a pit in the floor. You start digging downward. You dig a hole through the floor. You start digging downward. You dig a hole through the floor. You start digging downward. You dig a hole through the floor. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 13 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: magic resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 65 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 90% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 76% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: whip (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32032 Monster spawn increase reached its maximum at turn 45519 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 169200 The monster class that cannot be genocided was wraith The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: azure warp fungus (freq bonus 14) The monster species that spawned more often: altmer (freq bonus 32) The monster species that spawned more often: pink growth (freq bonus 12) The monster species that spawned more often: disintegration ant (freq bonus 8) The monster species that spawned more often: acidic warp patch (freq bonus 5) The monster species that spawned more often: novice dark wall (freq bonus 12) The monster species that spawned more often: glass golem (freq bonus 56) The monster species that spawned more often: gnome petrograph (freq bonus 12) The monster species that spawned more often: porter rubber chicken (freq bonus 10) The monster species that spawned more often: hell temptress (freq bonus 9) The monster species that spawned more often: doda (freq bonus 12) The monster species that spawned more often: crystal statue (freq bonus 6) The monster species that spawned more often: flying undead centaur (freq bonus 9) The monster species that spawned more often: thematic earth elemental (freq bonus 4) The monster species that spawned more often: sickness trove (freq bonus 12) The monster species that spawned more often: mirror spore (freq bonus 6) The monster species that spawned more often: combat-boot-wearing amazon (freq bonus 8) The monster species that spawned more often: bloodletter of Khorne (freq bonus 9) The monster species that spawned more often: chick (freq bonus 24) The monster species that spawned more often: blister patch (freq bonus 3) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 5) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 3) The monster trait that was more common: monsters of medium size (freq bonus 10) The monster trait that was more common: monsters that eat meat (freq bonus 16) The monster species that never randomly spawned: seven of diamonds The monster species that never randomly spawned: cock The monster species that never randomly spawned: digging nymph The monster species that never randomly spawned: full-skinny beauty The monster species that never randomly spawned: lesser visor hulk The monster species that never randomly spawned: slime The monster species that never randomly spawned: young golden dragon The monster species that never randomly spawned: Antje The monster species that never randomly spawned: snake The monster species that never randomly spawned: drowned dead one The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 8) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 7) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 18) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 4) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 9) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 4) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 2) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 2) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 2) Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 16 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having magic resistance (0) You were prevented from having double attacks (0) You were aware of the presence of something You were warned of undead You had infravision You had 1240 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (647) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 98% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of create monster (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of identify (AEIAEIAE IEIOIO) scroll of healing (IRC CHANNEL SLASHEMEXTENDED) scroll of mana (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of phase door (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of standard id (VI OWNS EMACS) scroll of cure (SIR I HAVE TO TAKE A SHIT) Spellbooks spellbook of light (calligraphed) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye noty the Archeologist...